UNPKG

three

Version:

JavaScript 3D library

168 lines (108 loc) 3.35 kB
import Node from './Node.js'; import { nodeObject, varying } from '../tsl/TSLBase.js'; /** * Base class for representing shader attributes as nodes. * * @augments Node */ class AttributeNode extends Node { static get type() { return 'AttributeNode'; } /** * Constructs a new attribute node. * * @param {string} attributeName - The name of the attribute. * @param {?string} nodeType - The node type. */ constructor( attributeName, nodeType = null ) { super( nodeType ); /** * `AttributeNode` sets this property to `true` by default. * * @type {boolean} * @default true */ this.global = true; this._attributeName = attributeName; } getHash( builder ) { return this.getAttributeName( builder ); } getNodeType( builder ) { let nodeType = this.nodeType; if ( nodeType === null ) { const attributeName = this.getAttributeName( builder ); if ( builder.hasGeometryAttribute( attributeName ) ) { const attribute = builder.geometry.getAttribute( attributeName ); nodeType = builder.getTypeFromAttribute( attribute ); } else { nodeType = 'float'; } } return nodeType; } /** * Sets the attribute name to the given value. The method can be * overwritten in derived classes if the final name must be computed * analytically. * * @param {string} attributeName - The name of the attribute. * @return {AttributeNode} A reference to this node. */ setAttributeName( attributeName ) { this._attributeName = attributeName; return this; } /** * Returns the attribute name of this node. The method can be * overwritten in derived classes if the final name must be computed * analytically. * * @param {NodeBuilder} builder - The current node builder. * @return {string} The attribute name. */ getAttributeName( /*builder*/ ) { return this._attributeName; } generate( builder ) { const attributeName = this.getAttributeName( builder ); const nodeType = this.getNodeType( builder ); const geometryAttribute = builder.hasGeometryAttribute( attributeName ); if ( geometryAttribute === true ) { const attribute = builder.geometry.getAttribute( attributeName ); const attributeType = builder.getTypeFromAttribute( attribute ); const nodeAttribute = builder.getAttribute( attributeName, attributeType ); if ( builder.shaderStage === 'vertex' ) { return builder.format( nodeAttribute.name, attributeType, nodeType ); } else { const nodeVarying = varying( this ); return nodeVarying.build( builder, nodeType ); } } else { console.warn( `AttributeNode: Vertex attribute "${ attributeName }" not found on geometry.` ); return builder.generateConst( nodeType ); } } serialize( data ) { super.serialize( data ); data.global = this.global; data._attributeName = this._attributeName; } deserialize( data ) { super.deserialize( data ); this.global = data.global; this._attributeName = data._attributeName; } } export default AttributeNode; /** * TSL function for creating an attribute node. * * @tsl * @function * @param {string} name - The name of the attribute. * @param {string} [nodeType] - The node type. * @returns {AttributeNode} */ export const attribute = ( name, nodeType ) => nodeObject( new AttributeNode( name, nodeType ) );