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three

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JavaScript 3D library

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import NodeMaterial from './NodeMaterial.js'; import VolumetricLightingModel from '../../nodes/functions/VolumetricLightingModel.js'; import { BackSide } from '../../constants.js'; /** * Volume node material. * * @augments NodeMaterial */ class VolumeNodeMaterial extends NodeMaterial { static get type() { return 'VolumeNodeMaterial'; } /** * Constructs a new volume node material. * * @param {Object} [parameters] - The configuration parameter. */ constructor( parameters ) { super(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isVolumeNodeMaterial = true; /** * Number of steps used for raymarching. * * @type {number} * @default 25 */ this.steps = 25; /** * Offsets the distance a ray has been traveled through a volume. * Can be used to implement dithering to reduce banding. * * @type {Node<float>} * @default null */ this.offsetNode = null; /** * Node used for scattering calculations. * * @type {Function|FunctionNode<vec4>} * @default null */ this.scatteringNode = null; this.lights = true; this.transparent = true; this.side = BackSide; this.depthTest = false; this.depthWrite = false; this.setValues( parameters ); } setupLightingModel() { return new VolumetricLightingModel(); } } export default VolumeNodeMaterial;