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three

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JavaScript 3D library

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import NodeMaterial from './NodeMaterial.js'; import { diffuseColor } from '../../nodes/core/PropertyNode.js'; import { directionToColor } from '../../nodes/utils/Packing.js'; import { materialOpacity } from '../../nodes/accessors/MaterialNode.js'; import { transformedNormalView } from '../../nodes/accessors/Normal.js'; import { colorSpaceToWorking } from '../../nodes/display/ColorSpaceNode.js'; import { float, vec4 } from '../../nodes/tsl/TSLBase.js'; import { SRGBColorSpace } from '../../constants.js'; import { MeshNormalMaterial } from '../MeshNormalMaterial.js'; const _defaultValues = /*@__PURE__*/ new MeshNormalMaterial(); /** * Node material version of {@link MeshNormalMaterial}. * * @augments NodeMaterial */ class MeshNormalNodeMaterial extends NodeMaterial { static get type() { return 'MeshNormalNodeMaterial'; } /** * Constructs a new mesh normal node material. * * @param {Object} [parameters] - The configuration parameter. */ constructor( parameters ) { super(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isMeshNormalNodeMaterial = true; this.setDefaultValues( _defaultValues ); this.setValues( parameters ); } /** * Overwrites the default implementation by computing the diffuse color * based on the normal data. */ setupDiffuseColor() { const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity; // By convention, a normal packed to RGB is in sRGB color space. Convert it to working color space. diffuseColor.assign( colorSpaceToWorking( vec4( directionToColor( transformedNormalView ), opacityNode ), SRGBColorSpace ) ); } } export default MeshNormalNodeMaterial;