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three

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JavaScript 3D library

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import { LightShadow } from './LightShadow.js'; import { RAD2DEG } from '../math/MathUtils.js'; import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js'; /** * Represents the shadow configuration of directional lights. * * @augments LightShadow */ class SpotLightShadow extends LightShadow { /** * Constructs a new spot light shadow. */ constructor() { super( new PerspectiveCamera( 50, 1, 0.5, 500 ) ); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isSpotLightShadow = true; /** * Used to focus the shadow camera. The camera's field of view is set as a * percentage of the spotlight's field-of-view. Range is `[0, 1]`. * * @type {number} * @default 1 */ this.focus = 1; } updateMatrices( light ) { const camera = this.camera; const fov = RAD2DEG * 2 * light.angle * this.focus; const aspect = this.mapSize.width / this.mapSize.height; const far = light.distance || camera.far; if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { camera.fov = fov; camera.aspect = aspect; camera.far = far; camera.updateProjectionMatrix(); } super.updateMatrices( light ); } copy( source ) { super.copy( source ); this.focus = source.focus; return this; } } export { SpotLightShadow };