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three

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JavaScript 3D library

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import { Line } from '../objects/Line.js'; import { Mesh } from '../objects/Mesh.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; /** * A helper object to visualize an instance of {@link Plane}. * * ```js * const plane = new THREE.Plane( new THREE.Vector3( 1, 1, 0.2 ), 3 ); * const helper = new THREE.PlaneHelper( plane, 1, 0xffff00 ); * scene.add( helper ); * ``` * * @augments Line */ class PlaneHelper extends Line { /** * Constructs a new plane helper. * * @param {Plane} plane - The plane to be visualized. * @param {number} [size=1] - The side length of plane helper. * @param {number|Color|string} [hex=0xffff00] - The helper's color. */ constructor( plane, size = 1, hex = 0xffff00 ) { const color = hex; const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; const geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); geometry.computeBoundingSphere(); super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); this.type = 'PlaneHelper'; /** * The plane being visualized. * * @type {Plane} */ this.plane = plane; /** * The side length of plane helper. * * @type {number} * @default 1 */ this.size = size; const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; const geometry2 = new BufferGeometry(); geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); geometry2.computeBoundingSphere(); this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) ); } updateMatrixWorld( force ) { this.position.set( 0, 0, 0 ); this.scale.set( 0.5 * this.size, 0.5 * this.size, 1 ); this.lookAt( this.plane.normal ); this.translateZ( - this.plane.constant ); super.updateMatrixWorld( force ); } /** * Updates the helper to match the position and direction of the * light being visualized. */ dispose() { this.geometry.dispose(); this.material.dispose(); this.children[ 0 ].geometry.dispose(); this.children[ 0 ].material.dispose(); } } export { PlaneHelper };