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three

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JavaScript 3D library

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import { Vector3 } from '../../math/Vector3.js'; import { Curve } from '../core/Curve.js'; /** * A curve representing a 3D line segment. * * @augments Curve */ class LineCurve3 extends Curve { /** * Constructs a new line curve. * * @param {Vector3} [v1] - The start point. * @param {Vector3} [v2] - The end point. */ constructor( v1 = new Vector3(), v2 = new Vector3() ) { super(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isLineCurve3 = true; this.type = 'LineCurve3'; /** * The start point. * * @type {Vector3} */ this.v1 = v1; /** * The end point. * * @type {Vector2} */ this.v2 = v2; } /** * Returns a point on the line. * * @param {number} t - A interpolation factor representing a position on the line. Must be in the range `[0,1]`. * @param {Vector3} [optionalTarget] - The optional target vector the result is written to. * @return {Vector3} The position on the line. */ getPoint( t, optionalTarget = new Vector3() ) { const point = optionalTarget; if ( t === 1 ) { point.copy( this.v2 ); } else { point.copy( this.v2 ).sub( this.v1 ); point.multiplyScalar( t ).add( this.v1 ); } return point; } // Line curve is linear, so we can overwrite default getPointAt getPointAt( u, optionalTarget ) { return this.getPoint( u, optionalTarget ); } getTangent( t, optionalTarget = new Vector3() ) { return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); } getTangentAt( u, optionalTarget ) { return this.getTangent( u, optionalTarget ); } copy( source ) { super.copy( source ); this.v1.copy( source.v1 ); this.v2.copy( source.v2 ); return this; } toJSON() { const data = super.toJSON(); data.v1 = this.v1.toArray(); data.v2 = this.v2.toArray(); return data; } fromJSON( json ) { super.fromJSON( json ); this.v1.fromArray( json.v1 ); this.v2.fromArray( json.v2 ); return this; } } export { LineCurve3 };