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three

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JavaScript 3D library

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import { Path } from './Path.js'; import { generateUUID } from '../../math/MathUtils.js'; /** * Defines an arbitrary 2d shape plane using paths with optional holes. It * can be used with {@link ExtrudeGeometry}, {@link ShapeGeometry}, to get * points, or to get triangulated faces. * * ```js * const heartShape = new THREE.Shape(); * * heartShape.moveTo( 25, 25 ); * heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 ); * heartShape.bezierCurveTo( - 30, 0, - 30, 35, - 30, 35 ); * heartShape.bezierCurveTo( - 30, 55, - 10, 77, 25, 95 ); * heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 ); * heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 ); * heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 ); * * const extrudeSettings = { * depth: 8, * bevelEnabled: true, * bevelSegments: 2, * steps: 2, * bevelSize: 1, * bevelThickness: 1 * }; * * const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings ); * const mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial() ); * ``` * * @augments Path */ class Shape extends Path { /** * Constructs a new shape. * * @param {Array<Vector2>} [points] - An array of 2D points defining the shape. */ constructor( points ) { super( points ); /** * The UUID of the shape. * * @type {string} * @readonly */ this.uuid = generateUUID(); this.type = 'Shape'; /** * Defines the holes in the shape. Hole definitions must use the * opposite winding order (CW/CCW) than the outer shape. * * @type {Array<Path>} * @readonly */ this.holes = []; } /** * Returns an array representing each contour of the holes * as a list of 2D points. * * @param {number} divisions - The fineness of the result. * @return {Array<Array<Vector2>>} The holes as a series of 2D points. */ getPointsHoles( divisions ) { const holesPts = []; for ( let i = 0, l = this.holes.length; i < l; i ++ ) { holesPts[ i ] = this.holes[ i ].getPoints( divisions ); } return holesPts; } // get points of shape and holes (keypoints based on segments parameter) /** * Returns an object that holds contour data for the shape and its holes as * arrays of 2D points. * * @param {number} divisions - The fineness of the result. * @return {{shape:Array<Vector2>,holes:Array<Array<Vector2>>}} An object with contour data. */ extractPoints( divisions ) { return { shape: this.getPoints( divisions ), holes: this.getPointsHoles( divisions ) }; } copy( source ) { super.copy( source ); this.holes = []; for ( let i = 0, l = source.holes.length; i < l; i ++ ) { const hole = source.holes[ i ]; this.holes.push( hole.clone() ); } return this; } toJSON() { const data = super.toJSON(); data.uuid = this.uuid; data.holes = []; for ( let i = 0, l = this.holes.length; i < l; i ++ ) { const hole = this.holes[ i ]; data.holes.push( hole.toJSON() ); } return data; } fromJSON( json ) { super.fromJSON( json ); this.uuid = json.uuid; this.holes = []; for ( let i = 0, l = json.holes.length; i < l; i ++ ) { const hole = json.holes[ i ]; this.holes.push( new Path().fromJSON( hole ) ); } return this; } } export { Shape };