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three

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JavaScript 3D library

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import { EventDispatcher } from '../core/EventDispatcher.js'; /** * Abstract base class for controls. * * @abstract * @augments EventDispatcher */ class Controls extends EventDispatcher { /** * Constructs a new controls instance. * * @param {Object3D} object - The object that is managed by the controls. * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners. */ constructor( object, domElement = null ) { super(); /** * The object that is managed by the controls. * * @type {Object3D} */ this.object = object; /** * The HTML element used for event listeners. * * @type {?HTMLDOMElement} * @default null */ this.domElement = domElement; /** * Whether the controls responds to user input or not. * * @type {boolean} * @default true */ this.enabled = true; /** * The internal state of the controls. * * @type {number} * @default -1 */ this.state = - 1; /** * This object defines the keyboard input of the controls. * * @type {Object} */ this.keys = {}; /** * This object defines what type of actions are assigned to the available mouse buttons. * It depends on the control implementation what kind of mouse buttons and actions are supported. * * @type {{LEFT: ?number, MIDDLE: ?number, RIGHT: ?number}} */ this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }; /** * This object defines what type of actions are assigned to what kind of touch interaction. * It depends on the control implementation what kind of touch interaction and actions are supported. * * @type {{ONE: ?number, TWO: ?number}} */ this.touches = { ONE: null, TWO: null }; } /** * Connects the controls to the DOM. This method has so called "side effects" since * it adds the module's event listeners to the DOM. * * @param {HTMLDOMElement} element - The DOM element to connect to. */ connect( element ) { if ( element === undefined ) { console.warn( 'THREE.Controls: connect() now requires an element.' ); // @deprecated, the warning can be removed with r185 return; } if ( this.domElement !== null ) this.disconnect(); this.domElement = element; } /** * Disconnects the controls from the DOM. */ disconnect() {} /** * Call this method if you no longer want use to the controls. It frees all internal * resources and removes all event listeners. */ dispose() {} /** * Controls should implement this method if they have to update their internal state * per simulation step. * * @param {number} [delta] - The time delta in seconds. */ update( /* delta */ ) {} } export { Controls };