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three

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JavaScript 3D library

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/** @module TriangleBlurShader */ /** * Simulates the look of the two-strip technicolor process popular in early 20th century films. * More historical info here: {@link http://www.widescreenmuseum.com/oldcolor/technicolor1.htm} * Demo here: {@link http://charliehoey.com/technicolor_shader/shader_test.html} * * @constant * @type {ShaderMaterial~Shader} */ const TechnicolorShader = { name: 'TechnicolorShader', uniforms: { 'tDiffuse': { value: null } }, vertexShader: /* glsl */` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ); vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0); gl_FragColor = newTex; }` }; export { TechnicolorShader };