three
Version:
JavaScript 3D library
49 lines (30 loc) • 941 B
JavaScript
/** @module TriangleBlurShader */
/**
* Simulates the look of the two-strip technicolor process popular in early 20th century films.
* More historical info here: {@link http://www.widescreenmuseum.com/oldcolor/technicolor1.htm}
* Demo here: {@link http://charliehoey.com/technicolor_shader/shader_test.html}
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const TechnicolorShader = {
name: 'TechnicolorShader',
uniforms: {
'tDiffuse': { value: null }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);
gl_FragColor = newTex;
}`
};
export { TechnicolorShader };