three
Version:
JavaScript 3D library
101 lines (58 loc) • 1.79 kB
JavaScript
/** @module OutputShader */
/**
* Performs tone mapping and color space conversion for
* FX workflows.
*
* Used by {@link OutputPass}.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const OutputShader = {
name: 'OutputShader',
uniforms: {
'tDiffuse': { value: null },
'toneMappingExposure': { value: 1 }
},
vertexShader: /* glsl */`
precision highp float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
precision highp float;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
// tone mapping
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
// color space
gl_FragColor = sRGBTransferOETF( gl_FragColor );
}`
};
export { OutputShader };