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three

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JavaScript 3D library

52 lines (29 loc) 670 B
/** @module LuminosityShader */ /** * Luminosity shader. * * @constant * @type {ShaderMaterial~Shader} */ const LuminosityShader = { name: 'LuminosityShader', uniforms: { 'tDiffuse': { value: null } }, vertexShader: /* glsl */` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` #include <common> uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); float l = luminance( texel.rgb ); gl_FragColor = vec4( l, l, l, texel.w ); }` }; export { LuminosityShader };