three
Version:
JavaScript 3D library
72 lines (44 loc) • 1.18 kB
JavaScript
import {
Vector2
} from 'three';
/** @module ConvolutionShader */
/**
* Convolution shader ported from o3d sample to WebGL / GLSL.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const ConvolutionShader = {
name: 'ConvolutionShader',
defines: {
'KERNEL_SIZE_FLOAT': '25.0',
'KERNEL_SIZE_INT': '25'
},
uniforms: {
'tDiffuse': { value: null },
'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) },
'cKernel': { value: [] }
},
vertexShader: /* glsl */`
uniform vec2 uImageIncrement;
varying vec2 vUv;
void main() {
vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float cKernel[ KERNEL_SIZE_INT ];
uniform sampler2D tDiffuse;
uniform vec2 uImageIncrement;
varying vec2 vUv;
void main() {
vec2 imageCoord = vUv;
vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
imageCoord += uImageIncrement;
}
gl_FragColor = sum;
}`
};
export { ConvolutionShader };