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three

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JavaScript 3D library

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import { Vector2 } from 'three'; /** @module ConvolutionShader */ /** * Convolution shader ported from o3d sample to WebGL / GLSL. * * @constant * @type {ShaderMaterial~Shader} */ const ConvolutionShader = { name: 'ConvolutionShader', defines: { 'KERNEL_SIZE_FLOAT': '25.0', 'KERNEL_SIZE_INT': '25' }, uniforms: { 'tDiffuse': { value: null }, 'uImageIncrement': { value: new Vector2( 0.001953125, 0.0 ) }, 'cKernel': { value: [] } }, vertexShader: /* glsl */` uniform vec2 uImageIncrement; varying vec2 vUv; void main() { vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` uniform float cKernel[ KERNEL_SIZE_INT ]; uniform sampler2D tDiffuse; uniform vec2 uImageIncrement; varying vec2 vUv; void main() { vec2 imageCoord = vUv; vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 ); for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) { sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ]; imageCoord += uImageIncrement; } gl_FragColor = sum; }` }; export { ConvolutionShader };