three
Version:
JavaScript 3D library
57 lines (36 loc) • 916 B
JavaScript
import {
Vector3
} from 'three';
/** @module ColorCorrectionShader */
/**
* Color correction shader.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const ColorCorrectionShader = {
name: 'ColorCorrectionShader',
uniforms: {
'tDiffuse': { value: null },
'powRGB': { value: new Vector3( 2, 2, 2 ) },
'mulRGB': { value: new Vector3( 1, 1, 1 ) },
'addRGB': { value: new Vector3( 0, 0, 0 ) }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform sampler2D tDiffuse;
uniform vec3 powRGB;
uniform vec3 mulRGB;
uniform vec3 addRGB;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
}`
};
export { ColorCorrectionShader };