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three

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JavaScript 3D library

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import { Object3D, Quaternion, Vector3 } from 'three'; const _translationObject = new Vector3(); const _quaternionObject = new Quaternion(); const _scaleObject = new Vector3(); const _translationWorld = new Vector3(); const _quaternionWorld = new Quaternion(); const _scaleWorld = new Vector3(); /** * A special type of 3D object that takes a position from the scene graph hierarchy * but uses its local rotation as world rotation. It works like real-world gyroscope - * you can move it around using hierarchy while its orientation stays fixed with * respect to the world. * * @augments Object3D */ class Gyroscope extends Object3D { /** * Constructs a new gyroscope. */ constructor() { super(); } updateMatrixWorld( force ) { this.matrixAutoUpdate && this.updateMatrix(); // update matrixWorld if ( this.matrixWorldNeedsUpdate || force ) { if ( this.parent !== null ) { this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld ); this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject ); this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld ); } else { this.matrixWorld.copy( this.matrix ); } this.matrixWorldNeedsUpdate = false; force = true; } // update children for ( let i = 0, l = this.children.length; i < l; i ++ ) { this.children[ i ].updateMatrixWorld( force ); } } } export { Gyroscope };