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three

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JavaScript 3D library

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import { BufferGeometry, Color, FileLoader, Float32BufferAttribute, Loader, SRGBColorSpace } from 'three'; /** * A loader for the XYZ format. * * XYZ is a very simple format for storing point clouds. The layouts * `XYZ` (points) and `XYZRGB` (points + colors) are supported. * * ```js * const loader = new XYZLoader(); * const geometry = await loader.loadAsync( 'models/xyz/helix_201.xyz' ); * geometry.center(); * * const vertexColors = ( geometry.hasAttribute( 'color' ) === true ); * const material = new THREE.PointsMaterial( { size: 0.1, vertexColors: vertexColors } ); * * const points = new THREE.Points( geometry, material ); * scene.add( points ); * ``` * * @augments Loader */ class XYZLoader extends Loader { /** * Starts loading from the given URL and passes the loaded XYZ asset * to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function(BufferGeometry)} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load( url, onLoad, onProgress, onError ) { const scope = this; const loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setRequestHeader( this.requestHeader ); loader.setWithCredentials( this.withCredentials ); loader.load( url, function ( text ) { try { onLoad( scope.parse( text ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } /** * Parses the given XYZ data and returns the resulting geometry. * * @param {string} text - The raw XYZ data as a string. * @return {BufferGeometry} The geometry representing the point cloud. */ parse( text ) { const lines = text.split( '\n' ); const vertices = []; const colors = []; const color = new Color(); for ( let line of lines ) { line = line.trim(); if ( line.charAt( 0 ) === '#' ) continue; // skip comments const lineValues = line.split( /\s+/ ); if ( lineValues.length === 3 ) { // XYZ vertices.push( parseFloat( lineValues[ 0 ] ) ); vertices.push( parseFloat( lineValues[ 1 ] ) ); vertices.push( parseFloat( lineValues[ 2 ] ) ); } if ( lineValues.length === 6 ) { // XYZRGB vertices.push( parseFloat( lineValues[ 0 ] ) ); vertices.push( parseFloat( lineValues[ 1 ] ) ); vertices.push( parseFloat( lineValues[ 2 ] ) ); const r = parseFloat( lineValues[ 3 ] ) / 255; const g = parseFloat( lineValues[ 4 ] ) / 255; const b = parseFloat( lineValues[ 5 ] ) / 255; color.setRGB( r, g, b, SRGBColorSpace ); colors.push( color.r, color.g, color.b ); } } const geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); if ( colors.length > 0 ) { geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); } return geometry; } } export { XYZLoader };