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three

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JavaScript 3D library

42 lines (33 loc) 913 B
import { Lighting } from 'three/webgpu'; import { tiledLights } from '../tsl/lighting/TiledLightsNode.js'; /** * A custom lighting implementation based on Tiled-Lighting that overwrites the default * implementation in {@link WebGPURenderer}. * * ```js * const lighting = new TiledLighting(); * renderer.lighting = lighting; // set lighting system * ``` * * @augments Lighting */ export class TiledLighting extends Lighting { /** * Constructs a new lighting system. */ constructor() { super(); } /** * Creates a new tiled lights node for the given array of lights. * * This method is called internally by the renderer and must be overwritten by * all custom lighting implementations. * * @param {Array<Light>} lights - The render object. * @return {TiledLightsNode} The tiled lights node. */ createNode( lights = [] ) { return tiledLights().setLights( lights ); } }