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three

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JavaScript 3D library

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import { Group, Raycaster, Vector2 } from 'three'; const _pointer = new Vector2(); const _event = { type: '', data: _pointer }; // The XR events that are mapped to "standard" pointer events. const _events = { 'move': 'mousemove', 'select': 'click', 'selectstart': 'mousedown', 'selectend': 'mouseup' }; const _raycaster = new Raycaster(); /** * This class can be used to group 3D objects in an interactive group. * The group itself can listen to Pointer, Mouse or XR controller events to * detect selections of descendant 3D objects. If a 3D object is selected, * the respective event is going to dispatched to it. * * ```js * const group = new InteractiveGroup(); * group.listenToPointerEvents( renderer, camera ); * group.listenToXRControllerEvents( controller1 ); * group.listenToXRControllerEvents( controller2 ); * scene.add( group ); * * // now add objects that should be interactive * group.add( mesh1, mesh2, mesh3 ); * ``` * @augments Group */ class InteractiveGroup extends Group { constructor() { super(); /** * The internal raycaster. * * @type {Raycaster} */ this.raycaster = new Raycaster(); /** * The internal raycaster. * * @type {?HTMLDOMElement} * @default null */ this.element = null; /** * The camera used for raycasting. * * @type {?Camera} * @default null */ this.camera = null; /** * An array of XR controllers. * * @type {Array<Group>} */ this.controllers = []; this._onPointerEvent = this.onPointerEvent.bind( this ); this._onXRControllerEvent = this.onXRControllerEvent.bind( this ); } onPointerEvent( event ) { event.stopPropagation(); const rect = this.element.getBoundingClientRect(); _pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1; _pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1; this.raycaster.setFromCamera( _pointer, this.camera ); const intersects = this.raycaster.intersectObjects( this.children, false ); if ( intersects.length > 0 ) { const intersection = intersects[ 0 ]; const object = intersection.object; const uv = intersection.uv; _event.type = event.type; _event.data.set( uv.x, 1 - uv.y ); object.dispatchEvent( _event ); } } onXRControllerEvent( event ) { const controller = event.target; _raycaster.setFromXRController( controller ); const intersections = _raycaster.intersectObjects( this.children, false ); if ( intersections.length > 0 ) { const intersection = intersections[ 0 ]; const object = intersection.object; const uv = intersection.uv; _event.type = _events[ event.type ]; _event.data.set( uv.x, 1 - uv.y ); object.dispatchEvent( _event ); } } /** * Calling this method makes sure the interactive group listens to Pointer and Mouse events. * The target is the `domElement` of the given renderer. The camera is required for the internal * raycasting so 3D objects can be detected based on the events. * * @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer. * @param {Camera} camera - The camera. */ listenToPointerEvents( renderer, camera ) { this.camera = camera; this.element = renderer.domElement; this.element.addEventListener( 'pointerdown', this._onPointerEvent ); this.element.addEventListener( 'pointerup', this._onPointerEvent ); this.element.addEventListener( 'pointermove', this._onPointerEvent ); this.element.addEventListener( 'mousedown', this._onPointerEvent ); this.element.addEventListener( 'mouseup', this._onPointerEvent ); this.element.addEventListener( 'mousemove', this._onPointerEvent ); this.element.addEventListener( 'click', this._onPointerEvent ); } /** * Disconnects this interactive group from all Pointer and Mouse Events. */ disconnectionPointerEvents() { if ( this.element !== null ) { this.element.removeEventListener( 'pointerdown', this._onPointerEvent ); this.element.removeEventListener( 'pointerup', this._onPointerEvent ); this.element.removeEventListener( 'pointermove', this._onPointerEvent ); this.element.removeEventListener( 'mousedown', this._onPointerEvent ); this.element.removeEventListener( 'mouseup', this._onPointerEvent ); this.element.removeEventListener( 'mousemove', this._onPointerEvent ); this.element.removeEventListener( 'click', this._onPointerEvent ); } } /** * Calling this method makes sure the interactive group listens to events of * the given XR controller. * * @param {Group} controller - The XR controller. */ listenToXRControllerEvents( controller ) { this.controllers.push( controller ); controller.addEventListener( 'move', this._onXRControllerEvent ); controller.addEventListener( 'select', this._onXRControllerEvent ); controller.addEventListener( 'selectstart', this._onXRControllerEvent ); controller.addEventListener( 'selectend', this._onXRControllerEvent ); } /** * Disconnects this interactive group from all XR controllers. */ disconnectXrControllerEvents() { for ( const controller of this.controllers ) { controller.removeEventListener( 'move', this._onXRControllerEvent ); controller.removeEventListener( 'select', this._onXRControllerEvent ); controller.removeEventListener( 'selectstart', this._onXRControllerEvent ); controller.removeEventListener( 'selectend', this._onXRControllerEvent ); } } /** * Disconnects this interactive group from the DOM and all XR controllers. */ disconnect() { this.disconnectionPointerEvents(); this.disconnectXrControllerEvents(); this.camera = null; this.element = null; this.controllers = []; } } export { InteractiveGroup };