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three

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JavaScript 3D library

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import { BufferGeometry, Float32BufferAttribute } from 'three'; import { ConvexHull } from '../math/ConvexHull.js'; /** * This class can be used to generate a convex hull for a given array of 3D points. * The average time complexity for this task is considered to be O(nlog(n)). * * ```js * const geometry = new ConvexGeometry( points ); * const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); * const mesh = new THREE.Mesh( geometry, material ); * scene.add( mesh ); * ``` * * @augments BufferGeometry */ class ConvexGeometry extends BufferGeometry { /** * Constructs a new convex geometry. * * @param {Array<Vector3>} points - An array of points in 3D space which should be enclosed by the convex hull. */ constructor( points = [] ) { super(); // buffers const vertices = []; const normals = []; const convexHull = new ConvexHull().setFromPoints( points ); // generate vertices and normals const faces = convexHull.faces; for ( let i = 0; i < faces.length; i ++ ) { const face = faces[ i ]; let edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs) do { const point = edge.head().point; vertices.push( point.x, point.y, point.z ); normals.push( face.normal.x, face.normal.y, face.normal.z ); edge = edge.next; } while ( edge !== face.edge ); } // build geometry this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); } } export { ConvexGeometry };