three
Version:
JavaScript 3D library
81 lines (60 loc) • 2.86 kB
JavaScript
import {
Vector4
} from 'three';
import * as NURBSUtils from '../curves/NURBSUtils.js';
/**
* This class represents a NURBS volume.
*
* Implementation is based on `(x, y [, z=0 [, w=1]])` control points with `w=weight`.
*/
class NURBSVolume {
/**
* Constructs a new NURBS surface.
*
* @param {number} degree1 - The first NURBS degree.
* @param {number} degree2 - The second NURBS degree.
* @param {number} degree3 - The third NURBS degree.
* @param {Array<number>} knots1 - The first knots as a flat array of numbers.
* @param {Array<number>} knots2 - The second knots as a flat array of numbers.
* @param {Array<number>} knots3 - The third knots as a flat array of numbers.
* @param {Array<Array<Array<Vector2|Vector3|Vector4>>>} controlPoints - An array^3 holding control points.
*/
constructor( degree1, degree2, degree3, knots1, knots2, knots3 /* arrays of reals */, controlPoints /* array^3 of Vector(2|3|4) */ ) {
this.degree1 = degree1;
this.degree2 = degree2;
this.degree3 = degree3;
this.knots1 = knots1;
this.knots2 = knots2;
this.knots3 = knots3;
this.controlPoints = [];
const len1 = knots1.length - degree1 - 1;
const len2 = knots2.length - degree2 - 1;
const len3 = knots3.length - degree3 - 1;
// ensure Vector4 for control points
for ( let i = 0; i < len1; ++ i ) {
this.controlPoints[ i ] = [];
for ( let j = 0; j < len2; ++ j ) {
this.controlPoints[ i ][ j ] = [];
for ( let k = 0; k < len3; ++ k ) {
const point = controlPoints[ i ][ j ][ k ];
this.controlPoints[ i ][ j ][ k ] = new Vector4( point.x, point.y, point.z, point.w );
}
}
}
}
/**
* This method returns a vector in 3D space for the given interpolation factor. This vector lies within the NURBS volume.
*
* @param {number} t1 - The first interpolation factor representing the `u` position within the volume. Must be in the range `[0,1]`.
* @param {number} t2 - The second interpolation factor representing the `v` position within the volume. Must be in the range `[0,1]`.
* @param {number} t3 - The third interpolation factor representing the `w` position within the volume. Must be in the range `[0,1]`.
* @param {Vector3} target - The target vector the result is written to.
*/
getPoint( t1, t2, t3, target ) {
const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->v
const w = this.knots3[ 0 ] + t3 * ( this.knots3[ this.knots3.length - 1 ] - this.knots3[ 0 ] ); // linear mapping t3->w
NURBSUtils.calcVolumePoint( this.degree1, this.degree2, this.degree3, this.knots1, this.knots2, this.knots3, this.controlPoints, u, v, w, target );
}
}
export { NURBSVolume };