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three

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JavaScript 3D library

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import { Vector4 } from 'three'; import * as NURBSUtils from '../curves/NURBSUtils.js'; /** * This class represents a NURBS volume. * * Implementation is based on `(x, y [, z=0 [, w=1]])` control points with `w=weight`. */ class NURBSVolume { /** * Constructs a new NURBS surface. * * @param {number} degree1 - The first NURBS degree. * @param {number} degree2 - The second NURBS degree. * @param {number} degree3 - The third NURBS degree. * @param {Array<number>} knots1 - The first knots as a flat array of numbers. * @param {Array<number>} knots2 - The second knots as a flat array of numbers. * @param {Array<number>} knots3 - The third knots as a flat array of numbers. * @param {Array<Array<Array<Vector2|Vector3|Vector4>>>} controlPoints - An array^3 holding control points. */ constructor( degree1, degree2, degree3, knots1, knots2, knots3 /* arrays of reals */, controlPoints /* array^3 of Vector(2|3|4) */ ) { this.degree1 = degree1; this.degree2 = degree2; this.degree3 = degree3; this.knots1 = knots1; this.knots2 = knots2; this.knots3 = knots3; this.controlPoints = []; const len1 = knots1.length - degree1 - 1; const len2 = knots2.length - degree2 - 1; const len3 = knots3.length - degree3 - 1; // ensure Vector4 for control points for ( let i = 0; i < len1; ++ i ) { this.controlPoints[ i ] = []; for ( let j = 0; j < len2; ++ j ) { this.controlPoints[ i ][ j ] = []; for ( let k = 0; k < len3; ++ k ) { const point = controlPoints[ i ][ j ][ k ]; this.controlPoints[ i ][ j ][ k ] = new Vector4( point.x, point.y, point.z, point.w ); } } } } /** * This method returns a vector in 3D space for the given interpolation factor. This vector lies within the NURBS volume. * * @param {number} t1 - The first interpolation factor representing the `u` position within the volume. Must be in the range `[0,1]`. * @param {number} t2 - The second interpolation factor representing the `v` position within the volume. Must be in the range `[0,1]`. * @param {number} t3 - The third interpolation factor representing the `w` position within the volume. Must be in the range `[0,1]`. * @param {Vector3} target - The target vector the result is written to. */ getPoint( t1, t2, t3, target ) { const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->v const w = this.knots3[ 0 ] + t3 * ( this.knots3[ this.knots3.length - 1 ] - this.knots3[ 0 ] ); // linear mapping t3->w NURBSUtils.calcVolumePoint( this.degree1, this.degree2, this.degree3, this.knots1, this.knots2, this.knots3, this.controlPoints, u, v, w, target ); } } export { NURBSVolume };