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three

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JavaScript 3D library

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import { MOUSE, TOUCH } from 'three'; import { OrbitControls } from './OrbitControls.js'; /** * This class is intended for transforming a camera over a map from bird's eye perspective. * The class shares its implementation with {@link OrbitControls} but uses a specific preset * for mouse/touch interaction and disables screen space panning by default. * * - Orbit: Right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate. * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish. * - Pan: Left mouse, or arrow keys / touch: one-finger move. * * @augments OrbitControls */ class MapControls extends OrbitControls { constructor( object, domElement ) { super( object, domElement ); /** * Overwritten and set to `false` to pan orthogonal to world-space direction `camera.up`. * * @type {boolean} * @default false */ this.screenSpacePanning = false; /** * This object contains references to the mouse actions used by the controls. * * ```js * controls.mouseButtons = { * LEFT: THREE.MOUSE.PAN, * MIDDLE: THREE.MOUSE.DOLLY, * RIGHT: THREE.MOUSE.ROTATE * } * ``` * @type {Object} */ this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE }; /** * This object contains references to the touch actions used by the controls. * * ```js * controls.mouseButtons = { * ONE: THREE.TOUCH.PAN, * TWO: THREE.TOUCH.DOLLY_ROTATE * } * ``` * @type {Object} */ this.touches = { ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE }; } } export { MapControls };