three
Version: 
JavaScript 3D library
44 lines (24 loc) • 595 B
JavaScript
/**
 * Gamma Correction Shader
 * http://en.wikipedia.org/wiki/gamma_correction
 */
const GammaCorrectionShader = {
	name: 'GammaCorrectionShader',
	uniforms: {
		'tDiffuse': { value: null }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform sampler2D tDiffuse;
		varying vec2 vUv;
		void main() {
			vec4 tex = texture2D( tDiffuse, vUv );
			gl_FragColor = sRGBTransferOETF( tex );
		}`
};
export { GammaCorrectionShader };