three
Version:
JavaScript 3D library
128 lines (76 loc) • 1.98 kB
JavaScript
class Info {
constructor() {
this.autoReset = true;
this.frame = 0;
this.calls = 0;
this.render = {
calls: 0,
frameCalls: 0,
drawCalls: 0,
triangles: 0,
points: 0,
lines: 0,
timestamp: 0,
previousFrameCalls: 0,
timestampCalls: 0
};
this.compute = {
calls: 0,
frameCalls: 0,
timestamp: 0,
previousFrameCalls: 0,
timestampCalls: 0
};
this.memory = {
geometries: 0,
textures: 0
};
}
update( object, count, instanceCount ) {
this.render.drawCalls ++;
if ( object.isMesh || object.isSprite ) {
this.render.triangles += instanceCount * ( count / 3 );
} else if ( object.isPoints ) {
this.render.points += instanceCount * count;
} else if ( object.isLineSegments ) {
this.render.lines += instanceCount * ( count / 2 );
} else if ( object.isLine ) {
this.render.lines += instanceCount * ( count - 1 );
} else {
console.error( 'THREE.WebGPUInfo: Unknown object type.' );
}
}
updateTimestamp( type, time ) {
if ( this[ type ].timestampCalls === 0 ) {
this[ type ].timestamp = 0;
}
this[ type ].timestamp += time;
this[ type ].timestampCalls ++;
if ( this[ type ].timestampCalls >= this[ type ].previousFrameCalls ) {
this[ type ].timestampCalls = 0;
}
}
reset() {
const previousRenderFrameCalls = this.render.frameCalls;
this.render.previousFrameCalls = previousRenderFrameCalls;
const previousComputeFrameCalls = this.compute.frameCalls;
this.compute.previousFrameCalls = previousComputeFrameCalls;
this.render.drawCalls = 0;
this.render.frameCalls = 0;
this.compute.frameCalls = 0;
this.render.triangles = 0;
this.render.points = 0;
this.render.lines = 0;
}
dispose() {
this.reset();
this.calls = 0;
this.render.calls = 0;
this.compute.calls = 0;
this.render.timestamp = 0;
this.compute.timestamp = 0;
this.memory.geometries = 0;
this.memory.textures = 0;
}
}
export default Info;