three
Version:
JavaScript 3D library
53 lines (29 loc) • 1.15 kB
JavaScript
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
import { materialReference } from '../accessors/MaterialReferenceNode.js';
import { diffuseColor } from '../core/PropertyNode.js';
import { vec3 } from '../shadernode/ShaderNode.js';
import { MeshMatcapMaterial } from 'three';
import { mix } from '../math/MathNode.js';
import { matcapUV } from '../utils/MatcapUVNode.js';
const defaultValues = new MeshMatcapMaterial();
class MeshMatcapNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.lights = false;
this.isMeshMatcapNodeMaterial = true;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
setupVariants( builder ) {
const uv = matcapUV;
let matcapColor;
if ( builder.material.matcap ) {
matcapColor = materialReference( 'matcap', 'texture' ).context( { getUV: () => uv } );
} else {
matcapColor = vec3( mix( 0.2, 0.8, uv.y ) ); // default if matcap is missing
}
diffuseColor.rgb.mulAssign( matcapColor.rgb );
}
}
export default MeshMatcapNodeMaterial;
addNodeMaterial( 'MeshMatcapNodeMaterial', MeshMatcapNodeMaterial );