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three

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JavaScript 3D library

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import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js'; import { materialReference } from '../accessors/MaterialReferenceNode.js'; import { diffuseColor } from '../core/PropertyNode.js'; import { vec3 } from '../shadernode/ShaderNode.js'; import { MeshMatcapMaterial } from 'three'; import { mix } from '../math/MathNode.js'; import { matcapUV } from '../utils/MatcapUVNode.js'; const defaultValues = new MeshMatcapMaterial(); class MeshMatcapNodeMaterial extends NodeMaterial { constructor( parameters ) { super(); this.lights = false; this.isMeshMatcapNodeMaterial = true; this.setDefaultValues( defaultValues ); this.setValues( parameters ); } setupVariants( builder ) { const uv = matcapUV; let matcapColor; if ( builder.material.matcap ) { matcapColor = materialReference( 'matcap', 'texture' ).context( { getUV: () => uv } ); } else { matcapColor = vec3( mix( 0.2, 0.8, uv.y ) ); // default if matcap is missing } diffuseColor.rgb.mulAssign( matcapColor.rgb ); } } export default MeshMatcapNodeMaterial; addNodeMaterial( 'MeshMatcapNodeMaterial', MeshMatcapNodeMaterial );