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three

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JavaScript 3D library

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import Node, { addNodeClass } from './Node.js'; import { NodeShaderStage } from './constants.js'; import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js'; class VaryingNode extends Node { constructor( node, name = null ) { super(); this.node = node; this.name = name; this.isVaryingNode = true; } isGlobal() { return true; } getHash( builder ) { return this.name || super.getHash( builder ); } getNodeType( builder ) { // VaryingNode is auto type return this.node.getNodeType( builder ); } setupVarying( builder ) { const properties = builder.getNodeProperties( this ); let varying = properties.varying; if ( varying === undefined ) { const name = this.name; const type = this.getNodeType( builder ); properties.varying = varying = builder.getVaryingFromNode( this, name, type ); properties.node = this.node; } // this property can be used to check if the varying can be optimized for a variable varying.needsInterpolation || ( varying.needsInterpolation = ( builder.shaderStage === 'fragment' ) ); return varying; } setup( builder ) { this.setupVarying( builder ); } analyze( builder ) { this.setupVarying( builder ); return this.node.analyze( builder ); } generate( builder ) { const properties = builder.getNodeProperties( this ); const varying = this.setupVarying( builder ); if ( properties.propertyName === undefined ) { const type = this.getNodeType( builder ); const propertyName = builder.getPropertyName( varying, NodeShaderStage.VERTEX ); // force node run in vertex stage builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, this.node, type, propertyName ); properties.propertyName = propertyName; } return builder.getPropertyName( varying ); } } export default VaryingNode; export const varying = nodeProxy( VaryingNode ); addNodeElement( 'varying', varying ); addNodeClass( 'VaryingNode', VaryingNode );