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three

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JavaScript 3D library

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import Node, { addNodeClass } from './Node.js'; import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js'; class VarNode extends Node { constructor( node, name = null ) { super(); this.node = node; this.name = name; this.global = true; this.isVarNode = true; } getHash( builder ) { return this.name || super.getHash( builder ); } getNodeType( builder ) { return this.node.getNodeType( builder ); } generate( builder ) { const { node, name } = this; const nodeVar = builder.getVarFromNode( this, name, builder.getVectorType( this.getNodeType( builder ) ) ); const propertyName = builder.getPropertyName( nodeVar ); const snippet = node.build( builder, nodeVar.type ); builder.addLineFlowCode( `${propertyName} = ${snippet}` ); return propertyName; } } export default VarNode; export const temp = nodeProxy( VarNode ); addNodeElement( 'temp', temp ); // @TODO: Will be removed in the future addNodeElement( 'toVar', ( ...params ) => temp( ...params ).append() ); addNodeClass( 'VarNode', VarNode );