three
Version:
JavaScript 3D library
57 lines (30 loc) • 1.07 kB
JavaScript
import Node, { addNodeClass } from './Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
class VarNode extends Node {
constructor( node, name = null ) {
super();
this.node = node;
this.name = name;
this.global = true;
this.isVarNode = true;
}
getHash( builder ) {
return this.name || super.getHash( builder );
}
getNodeType( builder ) {
return this.node.getNodeType( builder );
}
generate( builder ) {
const { node, name } = this;
const nodeVar = builder.getVarFromNode( this, name, builder.getVectorType( this.getNodeType( builder ) ) );
const propertyName = builder.getPropertyName( nodeVar );
const snippet = node.build( builder, nodeVar.type );
builder.addLineFlowCode( `${propertyName} = ${snippet}` );
return propertyName;
}
}
export default VarNode;
export const temp = nodeProxy( VarNode );
addNodeElement( 'temp', temp ); // @TODO: Will be removed in the future
addNodeElement( 'toVar', ( ...params ) => temp( ...params ).append() );
addNodeClass( 'VarNode', VarNode );