UNPKG

three

Version:

JavaScript 3D library

90 lines (48 loc) 1.51 kB
import Node, { addNodeClass } from './Node.js'; import { cond } from '../math/CondNode.js'; import { ShaderNode, nodeProxy, getCurrentStack, setCurrentStack } from '../shadernode/ShaderNode.js'; class StackNode extends Node { constructor( parent = null ) { super(); this.nodes = []; this.outputNode = null; this.parent = parent; this._currentCond = null; this.isStackNode = true; } getNodeType( builder ) { return this.outputNode ? this.outputNode.getNodeType( builder ) : 'void'; } add( node ) { this.nodes.push( node ); return this; } if( boolNode, method ) { const methodNode = new ShaderNode( method ); this._currentCond = cond( boolNode, methodNode ); return this.add( this._currentCond ); } elseif( boolNode, method ) { const methodNode = new ShaderNode( method ); const ifNode = cond( boolNode, methodNode ); this._currentCond.elseNode = ifNode; this._currentCond = ifNode; return this; } else( method ) { this._currentCond.elseNode = new ShaderNode( method ); return this; } build( builder, ...params ) { const previousStack = getCurrentStack(); setCurrentStack( this ); for ( const node of this.nodes ) { node.build( builder, 'void' ); } setCurrentStack( previousStack ); return this.outputNode ? this.outputNode.build( builder, ...params ) : super.build( builder, ...params ); } } export default StackNode; export const stack = nodeProxy( StackNode ); addNodeClass( 'StackNode', StackNode );