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three

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JavaScript 3D library

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import Node, { addNodeClass } from './Node.js'; import { nodeImmutable, nodeObject } from '../shadernode/ShaderNode.js'; class PropertyNode extends Node { constructor( nodeType, name = null, varying = false ) { super( nodeType ); this.name = name; this.varying = varying; this.isPropertyNode = true; } getHash( builder ) { return this.name || super.getHash( builder ); } isGlobal( /*builder*/ ) { return true; } generate( builder ) { let nodeVar; if ( this.varying === true ) { nodeVar = builder.getVaryingFromNode( this, this.name ); nodeVar.needsInterpolation = true; } else { nodeVar = builder.getVarFromNode( this, this.name ); } return builder.getPropertyName( nodeVar ); } } export default PropertyNode; export const property = ( type, name ) => nodeObject( new PropertyNode( type, name ) ); export const varyingProperty = ( type, name ) => nodeObject( new PropertyNode( type, name, true ) ); export const diffuseColor = nodeImmutable( PropertyNode, 'vec4', 'DiffuseColor' ); export const roughness = nodeImmutable( PropertyNode, 'float', 'Roughness' ); export const metalness = nodeImmutable( PropertyNode, 'float', 'Metalness' ); export const clearcoat = nodeImmutable( PropertyNode, 'float', 'Clearcoat' ); export const clearcoatRoughness = nodeImmutable( PropertyNode, 'float', 'ClearcoatRoughness' ); export const sheen = nodeImmutable( PropertyNode, 'vec3', 'Sheen' ); export const sheenRoughness = nodeImmutable( PropertyNode, 'float', 'SheenRoughness' ); export const iridescence = nodeImmutable( PropertyNode, 'float', 'Iridescence' ); export const iridescenceIOR = nodeImmutable( PropertyNode, 'float', 'IridescenceIOR' ); export const iridescenceThickness = nodeImmutable( PropertyNode, 'float', 'IridescenceThickness' ); export const alphaT = nodeImmutable( PropertyNode, 'float', 'AlphaT' ); export const anisotropy = nodeImmutable( PropertyNode, 'float', 'Anisotropy' ); export const anisotropyT = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyT' ); export const anisotropyB = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyB' ); export const specularColor = nodeImmutable( PropertyNode, 'color', 'SpecularColor' ); export const specularF90 = nodeImmutable( PropertyNode, 'float', 'SpecularF90' ); export const shininess = nodeImmutable( PropertyNode, 'float', 'Shininess' ); export const output = nodeImmutable( PropertyNode, 'vec4', 'Output' ); export const dashSize = nodeImmutable( PropertyNode, 'float', 'dashSize' ); export const gapSize = nodeImmutable( PropertyNode, 'float', 'gapSize' ); export const pointWidth = nodeImmutable( PropertyNode, 'float', 'pointWidth' ); export const ior = nodeImmutable( PropertyNode, 'float', 'IOR' ); export const transmission = nodeImmutable( PropertyNode, 'float', 'Transmission' ); export const thickness = nodeImmutable( PropertyNode, 'float', 'Thickness' ); export const attenuationDistance = nodeImmutable( PropertyNode, 'float', 'AttenuationDistance' ); export const attenuationColor = nodeImmutable( PropertyNode, 'color', 'AttenuationColor' ); export const dispersion = nodeImmutable( PropertyNode, 'float', 'Dispersion' ); addNodeClass( 'PropertyNode', PropertyNode );