three
Version:
JavaScript 3D library
84 lines (57 loc) • 3.21 kB
JavaScript
import Node, { addNodeClass } from './Node.js';
import { nodeImmutable, nodeObject } from '../shadernode/ShaderNode.js';
class PropertyNode extends Node {
constructor( nodeType, name = null, varying = false ) {
super( nodeType );
this.name = name;
this.varying = varying;
this.isPropertyNode = true;
}
getHash( builder ) {
return this.name || super.getHash( builder );
}
isGlobal( /*builder*/ ) {
return true;
}
generate( builder ) {
let nodeVar;
if ( this.varying === true ) {
nodeVar = builder.getVaryingFromNode( this, this.name );
nodeVar.needsInterpolation = true;
} else {
nodeVar = builder.getVarFromNode( this, this.name );
}
return builder.getPropertyName( nodeVar );
}
}
export default PropertyNode;
export const property = ( type, name ) => nodeObject( new PropertyNode( type, name ) );
export const varyingProperty = ( type, name ) => nodeObject( new PropertyNode( type, name, true ) );
export const diffuseColor = nodeImmutable( PropertyNode, 'vec4', 'DiffuseColor' );
export const roughness = nodeImmutable( PropertyNode, 'float', 'Roughness' );
export const metalness = nodeImmutable( PropertyNode, 'float', 'Metalness' );
export const clearcoat = nodeImmutable( PropertyNode, 'float', 'Clearcoat' );
export const clearcoatRoughness = nodeImmutable( PropertyNode, 'float', 'ClearcoatRoughness' );
export const sheen = nodeImmutable( PropertyNode, 'vec3', 'Sheen' );
export const sheenRoughness = nodeImmutable( PropertyNode, 'float', 'SheenRoughness' );
export const iridescence = nodeImmutable( PropertyNode, 'float', 'Iridescence' );
export const iridescenceIOR = nodeImmutable( PropertyNode, 'float', 'IridescenceIOR' );
export const iridescenceThickness = nodeImmutable( PropertyNode, 'float', 'IridescenceThickness' );
export const alphaT = nodeImmutable( PropertyNode, 'float', 'AlphaT' );
export const anisotropy = nodeImmutable( PropertyNode, 'float', 'Anisotropy' );
export const anisotropyT = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyT' );
export const anisotropyB = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyB' );
export const specularColor = nodeImmutable( PropertyNode, 'color', 'SpecularColor' );
export const specularF90 = nodeImmutable( PropertyNode, 'float', 'SpecularF90' );
export const shininess = nodeImmutable( PropertyNode, 'float', 'Shininess' );
export const output = nodeImmutable( PropertyNode, 'vec4', 'Output' );
export const dashSize = nodeImmutable( PropertyNode, 'float', 'dashSize' );
export const gapSize = nodeImmutable( PropertyNode, 'float', 'gapSize' );
export const pointWidth = nodeImmutable( PropertyNode, 'float', 'pointWidth' );
export const ior = nodeImmutable( PropertyNode, 'float', 'IOR' );
export const transmission = nodeImmutable( PropertyNode, 'float', 'Transmission' );
export const thickness = nodeImmutable( PropertyNode, 'float', 'Thickness' );
export const attenuationDistance = nodeImmutable( PropertyNode, 'float', 'AttenuationDistance' );
export const attenuationColor = nodeImmutable( PropertyNode, 'color', 'AttenuationColor' );
export const dispersion = nodeImmutable( PropertyNode, 'float', 'Dispersion' );
addNodeClass( 'PropertyNode', PropertyNode );