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three

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JavaScript 3D library

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import Node, { addNodeClass } from './Node.js'; import StructTypeNode from './StructTypeNode.js'; import { nodeProxy } from '../shadernode/ShaderNode.js'; class OutputStructNode extends Node { constructor( ...members ) { super(); this.members = members; this.isOutputStructNode = true; } setup( builder ) { super.setup( builder ); const members = this.members; const types = []; for ( let i = 0; i < members.length; i ++ ) { types.push( members[ i ].getNodeType( builder ) ); } this.nodeType = builder.getStructTypeFromNode( new StructTypeNode( types ) ).name; } generate( builder, output ) { const propertyName = builder.getOutputStructName(); const members = this.members; const structPrefix = propertyName !== '' ? propertyName + '.' : ''; for ( let i = 0; i < members.length; i ++ ) { const snippet = members[ i ].build( builder, output ); builder.addLineFlowCode( `${ structPrefix }m${ i } = ${ snippet }` ); } return propertyName; } } export default OutputStructNode; export const outputStruct = nodeProxy( OutputStructNode ); addNodeClass( 'OutputStructNode', OutputStructNode );