three
Version:
JavaScript 3D library
84 lines (44 loc) • 1.46 kB
JavaScript
import Node, { addNodeClass } from './Node.js';
import { getValueType, getValueFromType, arrayBufferToBase64 } from './NodeUtils.js';
class InputNode extends Node {
constructor( value, nodeType = null ) {
super( nodeType );
this.isInputNode = true;
this.value = value;
this.precision = null;
}
getNodeType( /*builder*/ ) {
if ( this.nodeType === null ) {
return getValueType( this.value );
}
return this.nodeType;
}
getInputType( builder ) {
return this.getNodeType( builder );
}
setPrecision( precision ) {
this.precision = precision;
return this;
}
serialize( data ) {
super.serialize( data );
data.value = this.value;
if ( this.value && this.value.toArray ) data.value = this.value.toArray();
data.valueType = getValueType( this.value );
data.nodeType = this.nodeType;
if ( data.valueType === 'ArrayBuffer' ) data.value = arrayBufferToBase64( data.value );
data.precision = this.precision;
}
deserialize( data ) {
super.deserialize( data );
this.nodeType = data.nodeType;
this.value = Array.isArray( data.value ) ? getValueFromType( data.valueType, ...data.value ) : data.value;
this.precision = data.precision || null;
if ( this.value && this.value.fromArray ) this.value = this.value.fromArray( data.value );
}
generate( /*builder, output*/ ) {
console.warn( 'Abstract function.' );
}
}
export default InputNode;
addNodeClass( 'InputNode', InputNode );