three
Version:
JavaScript 3D library
24 lines (16 loc) • 1.16 kB
JavaScript
import { attribute } from '../core/AttributeNode.js';
import { varying } from '../core/VaryingNode.js';
import { cameraViewMatrix } from './CameraNode.js';
import { modelViewMatrix } from './ModelNode.js';
import { tslFn, vec4 } from '../shadernode/ShaderNode.js';
export const tangentGeometry = /*#__PURE__*/ tslFn( ( stack, builder ) => {
if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
builder.geometry.computeTangents();
}
return attribute( 'tangent', 'vec4' );
} )();
export const tangentLocal = /*#__PURE__*/ tangentGeometry.xyz.toVar( 'tangentLocal' );
export const tangentView = /*#__PURE__*/ varying( modelViewMatrix.mul( vec4( tangentLocal, 0 ) ).xyz, 'v_tangentView' ).normalize().toVar( 'tangentView' );
export const tangentWorld = /*#__PURE__*/ varying( tangentView.transformDirection( cameraViewMatrix ), 'v_tangentWorld' ).normalize().toVar( 'tangentWorld' );
export const transformedTangentView = /*#__PURE__*/ tangentView.toVar( 'transformedTangentView' );
export const transformedTangentWorld = /*#__PURE__*/ transformedTangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedTangentWorld' );