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three

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JavaScript 3D library

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import BufferNode from './BufferNode.js'; import { bufferAttribute } from './BufferAttributeNode.js'; import { addNodeClass } from '../core/Node.js'; import { nodeObject } from '../shadernode/ShaderNode.js'; import { varying } from '../core/VaryingNode.js'; import { storageElement } from '../utils/StorageArrayElementNode.js'; import { GPUBufferBindingType } from '../../renderers/webgpu/utils/WebGPUConstants.js'; class StorageBufferNode extends BufferNode { constructor( value, bufferType, bufferCount = 0 ) { super( value, bufferType, bufferCount ); this.isStorageBufferNode = true; this.access = GPUBufferBindingType.Storage; this.bufferObject = false; this.bufferCount = bufferCount; this._attribute = null; this._varying = null; this.global = true; if ( value.isStorageBufferAttribute !== true && value.isStorageInstancedBufferAttribute !== true ) { // TOOD: Improve it, possibly adding a new property to the BufferAttribute to identify it as a storage buffer read-only attribute in Renderer if ( value.isInstancedBufferAttribute ) value.isStorageInstancedBufferAttribute = true; else value.isStorageBufferAttribute = true; } } getHash( builder ) { if ( this.bufferCount === 0 ) { let bufferData = builder.globalCache.getData( this.value ); if ( bufferData === undefined ) { bufferData = { node: this }; builder.globalCache.setData( this.value, bufferData ); } return bufferData.node.uuid; } return this.uuid; } getInputType( /*builder*/ ) { return 'storageBuffer'; } element( indexNode ) { return storageElement( this, indexNode ); } setBufferObject( value ) { this.bufferObject = value; return this; } setAccess( value ) { this.access = value; return this; } toReadOnly() { return this.setAccess( GPUBufferBindingType.ReadOnlyStorage ); } generate( builder ) { if ( builder.isAvailable( 'storageBuffer' ) ) { return super.generate( builder ); } const nodeType = this.getNodeType( builder ); if ( this._attribute === null ) { this._attribute = bufferAttribute( this.value ); this._varying = varying( this._attribute ); } const output = this._varying.build( builder, nodeType ); builder.registerTransform( output, this._attribute ); return output; } } export default StorageBufferNode; // Read-Write Storage export const storage = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ) ); export const storageObject = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ).setBufferObject( true ) ); addNodeClass( 'StorageBufferNode', StorageBufferNode );