three
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JavaScript 3D library
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JavaScript
import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
import * as MathUtils from '../../math/MathUtils.js';
import { ImageUtils } from '../../extras/ImageUtils.js';
import { createElementNS } from '../../utils.js';
import { ColorManagement } from '../../math/ColorManagement.js';
function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
const isWebGL2 = capabilities.isWebGL2;
const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
const _videoTextures = new WeakMap();
let _canvas;
const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
let useOffscreenCanvas = false;
try {
useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
// eslint-disable-next-line compat/compat
&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
} catch ( err ) {
// Ignore any errors
}
function createCanvas( width, height ) {
// Use OffscreenCanvas when available. Specially needed in web workers
return useOffscreenCanvas ?
// eslint-disable-next-line compat/compat
new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
}
function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
let scale = 1;
// handle case if texture exceeds max size
if ( image.width > maxSize || image.height > maxSize ) {
scale = maxSize / Math.max( image.width, image.height );
}
// only perform resize if necessary
if ( scale < 1 || needsPowerOfTwo === true ) {
// only perform resize for certain image types
if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
const width = floor( scale * image.width );
const height = floor( scale * image.height );
if ( _canvas === undefined ) _canvas = createCanvas( width, height );
// cube textures can't reuse the same canvas
const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
canvas.width = width;
canvas.height = height;
const context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0, width, height );
console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
return canvas;
} else {
if ( 'data' in image ) {
console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
}
return image;
}
}
return image;
}
function isPowerOfTwo( image ) {
return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
}
function textureNeedsPowerOfTwo( texture ) {
if ( isWebGL2 ) return false;
return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
}
function textureNeedsGenerateMipmaps( texture, supportsMips ) {
return texture.generateMipmaps && supportsMips &&
texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
}
function generateMipmap( target ) {
_gl.generateMipmap( target );
}
function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
if ( isWebGL2 === false ) return glFormat;
if ( internalFormatName !== null ) {
if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
}
let internalFormat = glFormat;
if ( glFormat === _gl.RED ) {
if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
}
if ( glFormat === _gl.RED_INTEGER ) {
if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
if ( glType === _gl.INT ) internalFormat = _gl.R32I;
}
if ( glFormat === _gl.RG ) {
if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
}
if ( glFormat === _gl.RGBA ) {
const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
}
if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
extensions.get( 'EXT_color_buffer_float' );
}
return internalFormat;
}
function getMipLevels( texture, image, supportsMips ) {
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
return Math.log2( Math.max( image.width, image.height ) ) + 1;
} else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
// user-defined mipmaps
return texture.mipmaps.length;
} else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
return image.mipmaps.length;
} else {
// texture without mipmaps (only base level)
return 1;
}
}
// Fallback filters for non-power-of-2 textures
function filterFallback( f ) {
if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
return _gl.NEAREST;
}
return _gl.LINEAR;
}
//
function onTextureDispose( event ) {
const texture = event.target;
texture.removeEventListener( 'dispose', onTextureDispose );
deallocateTexture( texture );
if ( texture.isVideoTexture ) {
_videoTextures.delete( texture );
}
}
function onRenderTargetDispose( event ) {
const renderTarget = event.target;
renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
deallocateRenderTarget( renderTarget );
}
//
function deallocateTexture( texture ) {
const textureProperties = properties.get( texture );
if ( textureProperties.__webglInit === undefined ) return;
// check if it's necessary to remove the WebGLTexture object
const source = texture.source;
const webglTextures = _sources.get( source );
if ( webglTextures ) {
const webglTexture = webglTextures[ textureProperties.__cacheKey ];
webglTexture.usedTimes --;
// the WebGLTexture object is not used anymore, remove it
if ( webglTexture.usedTimes === 0 ) {
deleteTexture( texture );
}
// remove the weak map entry if no WebGLTexture uses the source anymore
if ( Object.keys( webglTextures ).length === 0 ) {
_sources.delete( source );
}
}
properties.remove( texture );
}
function deleteTexture( texture ) {
const textureProperties = properties.get( texture );
_gl.deleteTexture( textureProperties.__webglTexture );
const source = texture.source;
const webglTextures = _sources.get( source );
delete webglTextures[ textureProperties.__cacheKey ];
info.memory.textures --;
}
function deallocateRenderTarget( renderTarget ) {
const texture = renderTarget.texture;
const renderTargetProperties = properties.get( renderTarget );
const textureProperties = properties.get( texture );
if ( textureProperties.__webglTexture !== undefined ) {
_gl.deleteTexture( textureProperties.__webglTexture );
info.memory.textures --;
}
if ( renderTarget.depthTexture ) {
renderTarget.depthTexture.dispose();
}
if ( renderTarget.isWebGLCubeRenderTarget ) {
for ( let i = 0; i < 6; i ++ ) {
if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
} else {
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
}
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
}
} else {
if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
} else {
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
}
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
if ( renderTargetProperties.__webglColorRenderbuffer ) {
for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
}
}
if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
}
if ( renderTarget.isWebGLMultipleRenderTargets ) {
for ( let i = 0, il = texture.length; i < il; i ++ ) {
const attachmentProperties = properties.get( texture[ i ] );
if ( attachmentProperties.__webglTexture ) {
_gl.deleteTexture( attachmentProperties.__webglTexture );
info.memory.textures --;
}
properties.remove( texture[ i ] );
}
}
properties.remove( texture );
properties.remove( renderTarget );
}
//
let textureUnits = 0;
function resetTextureUnits() {
textureUnits = 0;
}
function allocateTextureUnit() {
const textureUnit = textureUnits;
if ( textureUnit >= capabilities.maxTextures ) {
console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
}
textureUnits += 1;
return textureUnit;
}
function getTextureCacheKey( texture ) {
const array = [];
array.push( texture.wrapS );
array.push( texture.wrapT );
array.push( texture.wrapR || 0 );
array.push( texture.magFilter );
array.push( texture.minFilter );
array.push( texture.anisotropy );
array.push( texture.internalFormat );
array.push( texture.format );
array.push( texture.type );
array.push( texture.generateMipmaps );
array.push( texture.premultiplyAlpha );
array.push( texture.flipY );
array.push( texture.unpackAlignment );
array.push( texture.colorSpace );
return array.join();
}
//
function setTexture2D( texture, slot ) {
const textureProperties = properties.get( texture );
if ( texture.isVideoTexture ) updateVideoTexture( texture );
if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
const image = texture.image;
if ( image === null ) {
console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
} else if ( image.complete === false ) {
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
} else {
uploadTexture( textureProperties, texture, slot );
return;
}
}
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
}
function setTexture2DArray( texture, slot ) {
const textureProperties = properties.get( texture );
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
uploadTexture( textureProperties, texture, slot );
return;
}
state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
}
function setTexture3D( texture, slot ) {
const textureProperties = properties.get( texture );
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
uploadTexture( textureProperties, texture, slot );
return;
}
state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
}
function setTextureCube( texture, slot ) {
const textureProperties = properties.get( texture );
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
uploadCubeTexture( textureProperties, texture, slot );
return;
}
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
}
const wrappingToGL = {
[ RepeatWrapping ]: _gl.REPEAT,
[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
};
const filterToGL = {
[ NearestFilter ]: _gl.NEAREST,
[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
[ LinearFilter ]: _gl.LINEAR,
[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
};
const compareToGL = {
[ NeverCompare ]: _gl.NEVER,
[ AlwaysCompare ]: _gl.ALWAYS,
[ LessCompare ]: _gl.LESS,
[ LessEqualCompare ]: _gl.LEQUAL,
[ EqualCompare ]: _gl.EQUAL,
[ GreaterEqualCompare ]: _gl.GEQUAL,
[ GreaterCompare ]: _gl.GREATER,
[ NotEqualCompare ]: _gl.NOTEQUAL
};
function setTextureParameters( textureType, texture, supportsMips ) {
if ( supportsMips ) {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
}
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
} else {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
}
if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
}
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
}
}
if ( texture.compareFunction ) {
_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
}
if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
if ( texture.magFilter === NearestFilter ) return;
if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
properties.get( texture ).__currentAnisotropy = texture.anisotropy;
}
}
}
function initTexture( textureProperties, texture ) {
let forceUpload = false;
if ( textureProperties.__webglInit === undefined ) {
textureProperties.__webglInit = true;
texture.addEventListener( 'dispose', onTextureDispose );
}
// create Source <-> WebGLTextures mapping if necessary
const source = texture.source;
let webglTextures = _sources.get( source );
if ( webglTextures === undefined ) {
webglTextures = {};
_sources.set( source, webglTextures );
}
// check if there is already a WebGLTexture object for the given texture parameters
const textureCacheKey = getTextureCacheKey( texture );
if ( textureCacheKey !== textureProperties.__cacheKey ) {
// if not, create a new instance of WebGLTexture
if ( webglTextures[ textureCacheKey ] === undefined ) {
// create new entry
webglTextures[ textureCacheKey ] = {
texture: _gl.createTexture(),
usedTimes: 0
};
info.memory.textures ++;
// when a new instance of WebGLTexture was created, a texture upload is required
// even if the image contents are identical
forceUpload = true;
}
webglTextures[ textureCacheKey ].usedTimes ++;
// every time the texture cache key changes, it's necessary to check if an instance of
// WebGLTexture can be deleted in order to avoid a memory leak.
const webglTexture = webglTextures[ textureProperties.__cacheKey ];
if ( webglTexture !== undefined ) {
webglTextures[ textureProperties.__cacheKey ].usedTimes --;
if ( webglTexture.usedTimes === 0 ) {
deleteTexture( texture );
}
}
// store references to cache key and WebGLTexture object
textureProperties.__cacheKey = textureCacheKey;
textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
}
return forceUpload;
}
function uploadTexture( textureProperties, texture, slot ) {
let textureType = _gl.TEXTURE_2D;
if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
const forceUpload = initTexture( textureProperties, texture );
const source = texture.source;
state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
const sourceProperties = properties.get( source );
if ( source.version !== sourceProperties.__version || forceUpload === true ) {
state.activeTexture( _gl.TEXTURE0 + slot );
const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
image = verifyColorSpace( texture, image );
const supportsMips = isPowerOfTwo( image ) || isWebGL2,
glFormat = utils.convert( texture.format, texture.colorSpace );
let glType = utils.convert( texture.type ),
glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
setTextureParameters( textureType, texture, supportsMips );
let mipmap;
const mipmaps = texture.mipmaps;
const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
const levels = getMipLevels( texture, image, supportsMips );
if ( texture.isDepthTexture ) {
// populate depth texture with dummy data
glInternalFormat = _gl.DEPTH_COMPONENT;
if ( isWebGL2 ) {
if ( texture.type === FloatType ) {
glInternalFormat = _gl.DEPTH_COMPONENT32F;
} else if ( texture.type === UnsignedIntType ) {
glInternalFormat = _gl.DEPTH_COMPONENT24;
} else if ( texture.type === UnsignedInt248Type ) {
glInternalFormat = _gl.DEPTH24_STENCIL8;
} else {
glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
}
} else {
if ( texture.type === FloatType ) {
console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
}
}
// validation checks for WebGL 1
if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
texture.type = UnsignedIntType;
glType = utils.convert( texture.type );
}
}
if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
// Depth stencil textures need the DEPTH_STENCIL internal format
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
glInternalFormat = _gl.DEPTH_STENCIL;
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if ( texture.type !== UnsignedInt248Type ) {
console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
texture.type = UnsignedInt248Type;
glType = utils.convert( texture.type );
}
}
//
if ( allocateMemory ) {
if ( useTexStorage ) {
state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
} else {
state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
}
}
} else if ( texture.isDataTexture ) {
// use manually created mipmaps if available
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
if ( mipmaps.length > 0 && supportsMips ) {
if ( useTexStorage && allocateMemory ) {
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
}
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
} else {
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
}
}
texture.generateMipmaps = false;
} else {
if ( useTexStorage ) {
if ( allocateMemory ) {
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
}
state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
} else {
state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
}
}
} else if ( texture.isCompressedTexture ) {
if ( texture.isCompressedArrayTexture ) {
if ( useTexStorage && allocateMemory ) {
state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
}
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
if ( texture.format !== RGBAFormat ) {
if ( glFormat !== null ) {
if ( useTexStorage ) {
state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
} else {
state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
}
} else {
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
}
} else {
if ( useTexStorage ) {
state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
} else {
state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
}
}
}
} else {
if ( useTexStorage && allocateMemory ) {
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
}
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
if ( texture.format !== RGBAFormat ) {
if ( glFormat !== null ) {
if ( useTexStorage ) {
state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
} else {
state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
}
} else {
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
}
} else {
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
} else {
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
}
}
}
}
} else if ( texture.isDataArrayTexture ) {
if ( useTexStorage ) {
if ( allocateMemory ) {
state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
}
state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
} else {
state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
}
} else if ( texture.isData3DTexture ) {
if ( useTexStorage ) {
if ( allocateMemory ) {
state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
}
state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
} else {
state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
}
} else if ( texture.isFramebufferTexture ) {
if ( allocateMemory ) {
if ( useTexStorage ) {
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
} else {
let width = image.width, height = image.height;
for ( let i = 0; i < levels; i ++ ) {
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
width >>= 1;
height >>= 1;
}
}
}
} else {
// regular Texture (image, video, canvas)
// use manually created mipmaps if available
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
if ( mipmaps.length > 0 && supportsMips ) {
if ( useTexStorage && allocateMemory ) {
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
}
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
} else {
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
}
}
texture.generateMipmaps = false;
} else {
if ( useTexStorage ) {
if ( allocateMemory ) {
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
}
state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
} else {
state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
}
}
}
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
generateMipmap( textureType );
}
sourceProperties.__version = source.version;
if ( texture.onUpdate ) texture.onUpdate( texture );
}
textureProperties.__version = texture.version;
}
function uploadCubeTexture( textureProperties, texture, slot ) {
if ( texture.image.length !== 6 ) return;
const forceUpload = initTexture( textureProperties, texture );
const source = texture.source;
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
const sourceProperties = properties.get( source );
if ( source.version !== sourceProperties.__version || forceUpload === true ) {
state.activeTexture( _gl.TEXTURE0 + slot );
const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
const cubeImage = [];
for ( let i = 0; i < 6; i ++ ) {
if ( ! isCompressed && ! isDataTexture ) {
cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
} else {
cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
}
cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
}
const image = cubeImage[ 0 ],
supportsMips = isPowerOfTwo( image ) || isWebGL2,
glFormat = utils.convert( texture.format, texture.colorSpace ),
glType = utils.convert( texture.type ),
glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
let levels = getMipLevels( texture, image, supportsMips );
setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
let mipmaps;
if ( isCompressed ) {
if ( useTexStorage && allocateMemory ) {
state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
}
for ( let i = 0; i < 6; i ++ ) {
mipmaps = cubeImage[ i ].mipmaps;
for ( let j = 0; j < mipmaps.length; j ++ ) {
const mipmap = mipmaps[ j ];
if ( texture.format !== RGBAFormat ) {
if ( glFormat !== null ) {
if ( useTexStorage ) {
state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
} else {
state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
}
} else {
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
}
} else {
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
}
}
}
}
} else {
mipmaps = texture.mipmaps;
if ( useTexStorage && allocateMemory ) {
// TODO: Uniformly handle mipmap definitions
// Normal textures and compressed cube textures define base level + mips with their mipmap array
// Uncompressed cube textures use their mipmap array only for mips (no base level)
if ( mipmaps.length > 0 ) levels ++;
state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
}
for ( let i = 0; i < 6; i ++ ) {
if ( isDataTexture ) {
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
}
for ( let j = 0; j < mipmaps.length; j ++ ) {
const mipmap = mipmaps[ j ];
const mipmapImage = mipmap.image[ i ].image;
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
}
}
} else {
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
}
for ( let j = 0; j < mipmaps.length; j ++ ) {
const mipmap = mipmaps[ j ];
if ( useTexStorage ) {
state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
}
}
}
}
}
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
// We assume images for cube map have the same size.
generateMipmap( _gl.TEXTURE_CUBE_MAP );
}
sourceProperties.__version = source.version;
if ( texture.onUpdate ) texture.onUpdate( texture );
}
textureProperties.__version = texture.version;
}
// Render targets
// Setup storage for target texture and bind it to correct framebuffer
function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
const glFormat = utils.convert( texture.format, texture.colorSpace );
const glType = utils.convert( texture.type );
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
const renderTargetProperties = properties.get( renderTarget );
if ( ! renderTargetProperties.__hasExternalTextures ) {
const width = Math.max( 1, renderTarget.width >> level );
const height = Math.max( 1, renderTarget.height >> level );
if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
} else {
state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
}
}
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
if ( useMultisampledRTT( renderTarget ) ) {
multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
} else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
}
state.bindFramebuffer( _gl.FRAMEBUFFER, null );
}
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
const depthTexture = renderTarget.depthTexture;
if ( depthTexture && depthTexture.isDepthTexture ) {
if ( depthTexture.type === FloatType ) {
glInternalFormat = _gl.DEPTH_COMPONENT32F;
} else if ( depthTexture.type === UnsignedIntType ) {
glInternalFormat = _gl.DEPTH_COMPONENT24;
}
}
const samples = getRenderTargetSamples( renderTarget );
if ( useMultisampledRTT( renderTarget ) ) {
multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
} else {
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
}
} else {
_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
}
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
const samples = getRenderTargetSamples( renderTarget );
if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
} else if ( useMultisampledRTT( renderTarget ) ) {
multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
} else {
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
}
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
} else {
const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
for ( let i = 0; i < textures.length; i ++ ) {
const texture = textures[ i ];
const glFormat = utils.convert( texture.format, texture.colorSpace );
const glType = utils.convert( texture.type );
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
const samples = getRenderTargetSamples( renderTarget );
if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
} else if ( useMultisampledRTT( renderTarget ) ) {
multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
} else {
_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
}
}
}
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
}
// Setup resources for a Depth Texture for a FBO (needs an extension)
function setupDepthTexture( framebuffer, renderTarget ) {
const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
}
// upload an empty depth texture with framebuffer size
if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
renderTarget.depthTexture.image.width !== renderTarget.width ||
renderTarget.depthTexture.image.height !== renderTarget.height ) {
renderTarget.depthTexture.image.width = renderTarget.width;
renderTarget.depthTexture.image.height = renderTarget.height;
renderTarget.depthTexture.needsUpdate = true;
}
setTexture2D( renderTarget.depthTexture, 0 );
const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
const samples = getRenderTargetSamples( renderTarget );
if ( renderTarget.depthTexture.format === DepthFormat ) {
if ( useMultisampledRTT( renderTarget ) ) {
multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
} else {
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
}
} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
if ( useMultisampledRTT( renderTarget ) ) {
multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
} else {
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
}
} else {
throw new Error( 'Unknown depthTexture format' );
}
}
// Setup GL resources for a non-texture depth buffer
function setupDepthRenderbuffer( renderTarget ) {
const renderTargetProperties = properties.get( renderTarget );
const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
} else {
if ( isCube ) {
renderTargetProperties.__webglDepthbuffer = [];
for ( let i = 0; i < 6; i ++ ) {
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
}
} else {
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
}
}
state.bindFramebuffer( _gl.FRAMEBUFFER, null );
}
// rebind framebuffer with external textures
function rebindTextures( renderTarget, colorTexture, depthTexture ) {
const renderTargetProperties = properties.get( renderTarget );
if ( colorTexture !== undefined ) {
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
}
if ( depthTexture !== undefined ) {
setupDepthRenderbuffer( renderTarget );
}
}
// Set up GL resources for the render target
function setupRenderTarget( renderTarget ) {
const texture = renderTarget.texture;
const renderTargetProperties = properties.get( renderTarget );
const textureProperties = properties.get( texture );
renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
if ( textureProperties.__webglTexture === undefined ) {
textureProperties.__webglTexture = _gl.createTexture();
}
textureProperties.__version = texture.version;
info.memory.textures ++;
}
const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
// Setup framebuffer
if ( isCube ) {
renderTargetProperties.__webglFramebuffer = [];
for ( let i = 0; i < 6; i ++ ) {
if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
renderTargetProperties.__webglFramebuffer[ i ] = [];
for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
}
} else {
renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
}
}
} else {
if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
renderTargetProperties.__webglFramebuffer = [];
for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
}
} else {
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
}
if ( isMultipleRenderTargets ) {
if ( capabilities.drawBuffers ) {
const textures = renderTarget.texture;
for ( let i = 0, il = textures.length; i < il; i ++ ) {
const attachmentProperties = properties.get( textures[ i ] );
if ( attachmentProperties.__webglTexture === undefined ) {
attachmentProperties.__webglTexture = _gl.createTexture();
info.memory.textures ++;
}
}
} else {
console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
}
}
if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
const textures = isMultipleRenderTargets ? texture : [ texture ];
renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
renderTargetProperties.__webglColorRenderbuffer = [];
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
for ( let i = 0; i < textures.length; i ++ ) {
const texture = textures[ i ];
renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
const glFormat = utils.convert( texture.format, texture.colorSpace );
const glType = utils.convert( texture.type );
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
const samples = getRenderTargetSamples( renderTarget );
_gl.renderbufferSto