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three

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JavaScript 3D library

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function WebGLAttributes( gl, capabilities ) { const isWebGL2 = capabilities.isWebGL2; const buffers = new WeakMap(); function createBuffer( attribute, bufferType ) { const array = attribute.array; const usage = attribute.usage; const size = array.byteLength; const buffer = gl.createBuffer(); gl.bindBuffer( bufferType, buffer ); gl.bufferData( bufferType, array, usage ); attribute.onUploadCallback(); let type; if ( array instanceof Float32Array ) { type = gl.FLOAT; } else if ( array instanceof Uint16Array ) { if ( attribute.isFloat16BufferAttribute ) { if ( isWebGL2 ) { type = gl.HALF_FLOAT; } else { throw new Error( 'THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.' ); } } else { type = gl.UNSIGNED_SHORT; } } else if ( array instanceof Int16Array ) { type = gl.SHORT; } else if ( array instanceof Uint32Array ) { type = gl.UNSIGNED_INT; } else if ( array instanceof Int32Array ) { type = gl.INT; } else if ( array instanceof Int8Array ) { type = gl.BYTE; } else if ( array instanceof Uint8Array ) { type = gl.UNSIGNED_BYTE; } else if ( array instanceof Uint8ClampedArray ) { type = gl.UNSIGNED_BYTE; } else { throw new Error( 'THREE.WebGLAttributes: Unsupported buffer data format: ' + array ); } return { buffer: buffer, type: type, bytesPerElement: array.BYTES_PER_ELEMENT, version: attribute.version, size: size }; } function updateBuffer( buffer, attribute, bufferType ) { const array = attribute.array; const updateRange = attribute._updateRange; // deprecated const updateRanges = attribute.updateRanges; gl.bindBuffer( bufferType, buffer ); if ( updateRange.count === - 1 && updateRanges.length === 0 ) { // Not using update ranges gl.bufferSubData( bufferType, 0, array ); } if ( updateRanges.length !== 0 ) { for ( let i = 0, l = updateRanges.length; i < l; i ++ ) { const range = updateRanges[ i ]; if ( isWebGL2 ) { gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT, array, range.start, range.count ); } else { gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT, array.subarray( range.start, range.start + range.count ) ); } } attribute.clearUpdateRanges(); } // deprecated if ( updateRange.count !== - 1 ) { if ( isWebGL2 ) { gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count ); } else { gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); } updateRange.count = - 1; // reset range } attribute.onUploadCallback(); } // function get( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; return buffers.get( attribute ); } function remove( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; const data = buffers.get( attribute ); if ( data ) { gl.deleteBuffer( data.buffer ); buffers.delete( attribute ); } } function update( attribute, bufferType ) { if ( attribute.isGLBufferAttribute ) { const cached = buffers.get( attribute ); if ( ! cached || cached.version < attribute.version ) { buffers.set( attribute, { buffer: attribute.buffer, type: attribute.type, bytesPerElement: attribute.elementSize, version: attribute.version } ); } return; } if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; const data = buffers.get( attribute ); if ( data === undefined ) { buffers.set( attribute, createBuffer( attribute, bufferType ) ); } else if ( data.version < attribute.version ) { if ( data.size !== attribute.array.byteLength ) { throw new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' ); } updateBuffer( data.buffer, attribute, bufferType ); data.version = attribute.version; } } return { get: get, remove: remove, update: update }; } export { WebGLAttributes };