three
Version: 
JavaScript 3D library
18 lines (10 loc) • 534 B
JavaScript
export default /* glsl */`
	vec4 sampledDiffuseColor = texture2D( map, vMapUv );
	
		// use inline sRGB decode until browsers properly support SRGB8_APLHA8 with video textures
		sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
	
	
	diffuseColor *= sampledDiffuseColor;
`;