three
Version:
JavaScript 3D library
99 lines (51 loc) • 1.34 kB
JavaScript
import { EventDispatcher } from './EventDispatcher.js';
import { StaticDrawUsage } from '../constants.js';
let _id = 0;
class UniformsGroup extends EventDispatcher {
constructor() {
super();
this.isUniformsGroup = true;
Object.defineProperty( this, 'id', { value: _id ++ } );
this.name = '';
this.usage = StaticDrawUsage;
this.uniforms = [];
}
add( uniform ) {
this.uniforms.push( uniform );
return this;
}
remove( uniform ) {
const index = this.uniforms.indexOf( uniform );
if ( index !== - 1 ) this.uniforms.splice( index, 1 );
return this;
}
setName( name ) {
this.name = name;
return this;
}
setUsage( value ) {
this.usage = value;
return this;
}
dispose() {
this.dispatchEvent( { type: 'dispose' } );
return this;
}
copy( source ) {
this.name = source.name;
this.usage = source.usage;
const uniformsSource = source.uniforms;
this.uniforms.length = 0;
for ( let i = 0, l = uniformsSource.length; i < l; i ++ ) {
const uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ];
for ( let j = 0; j < uniforms.length; j ++ ) {
this.uniforms.push( uniforms[ j ].clone() );
}
}
return this;
}
clone() {
return new this.constructor().copy( this );
}
}
export { UniformsGroup };