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three

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JavaScript 3D library

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import DataMap from '../DataMap.js'; import ChainMap from '../ChainMap.js'; import NodeBuilderState from './NodeBuilderState.js'; import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three'; import { NodeFrame, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, equirectUV, viewportBottomLeft, normalWorld } from '../../../nodes/Nodes.js'; class Nodes extends DataMap { constructor( renderer, backend ) { super(); this.renderer = renderer; this.backend = backend; this.nodeFrame = new NodeFrame(); this.nodeBuilderCache = new Map(); this.callHashCache = new ChainMap(); this.groupsData = new ChainMap(); } updateGroup( nodeUniformsGroup ) { const groupNode = nodeUniformsGroup.groupNode; const name = groupNode.name; // objectGroup is every updated if ( name === objectGroup.name ) return true; // renderGroup is updated once per render/compute call if ( name === renderGroup.name ) { const uniformsGroupData = this.get( nodeUniformsGroup ); const renderId = this.nodeFrame.renderId; if ( uniformsGroupData.renderId !== renderId ) { uniformsGroupData.renderId = renderId; return true; } return false; } // frameGroup is updated once per frame if ( name === frameGroup.name ) { const uniformsGroupData = this.get( nodeUniformsGroup ); const frameId = this.nodeFrame.frameId; if ( uniformsGroupData.frameId !== frameId ) { uniformsGroupData.frameId = frameId; return true; } return false; } // other groups are updated just when groupNode.needsUpdate is true const groupChain = [ groupNode, nodeUniformsGroup ]; let groupData = this.groupsData.get( groupChain ); if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} ); if ( groupData.version !== groupNode.version ) { groupData.version = groupNode.version; return true; } return false; } getForRenderCacheKey( renderObject ) { return renderObject.initialCacheKey; } getForRender( renderObject ) { const renderObjectData = this.get( renderObject ); let nodeBuilderState = renderObjectData.nodeBuilderState; if ( nodeBuilderState === undefined ) { const { nodeBuilderCache } = this; const cacheKey = this.getForRenderCacheKey( renderObject ); nodeBuilderState = nodeBuilderCache.get( cacheKey ); if ( nodeBuilderState === undefined ) { const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene ); nodeBuilder.material = renderObject.material; nodeBuilder.context.material = renderObject.material; nodeBuilder.lightsNode = renderObject.lightsNode; nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene ); nodeBuilder.fogNode = this.getFogNode( renderObject.scene ); nodeBuilder.toneMappingNode = this.getToneMappingNode(); nodeBuilder.build(); nodeBuilderState = this._createNodeBuilderState( nodeBuilder ); nodeBuilderCache.set( cacheKey, nodeBuilderState ); } nodeBuilderState.usedTimes ++; renderObjectData.nodeBuilderState = nodeBuilderState; } return nodeBuilderState; } delete( object ) { if ( object.isRenderObject ) { const nodeBuilderState = this.get( object ).nodeBuilderState; nodeBuilderState.usedTimes --; if ( nodeBuilderState.usedTimes === 0 ) { this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) ); } } return super.delete( object ); } getForCompute( computeNode ) { const computeData = this.get( computeNode ); let nodeBuilderState = computeData.nodeBuilderState; if ( nodeBuilderState === undefined ) { const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer ); nodeBuilder.build(); nodeBuilderState = this._createNodeBuilderState( nodeBuilder ); computeData.nodeBuilderState = nodeBuilder; } return nodeBuilderState; } _createNodeBuilderState( nodeBuilder ) { return new NodeBuilderState( nodeBuilder.vertexShader, nodeBuilder.fragmentShader, nodeBuilder.computeShader, nodeBuilder.getAttributesArray(), nodeBuilder.getBindings(), nodeBuilder.updateNodes, nodeBuilder.updateBeforeNodes ); } getEnvironmentNode( scene ) { return scene.environmentNode || this.get( scene ).environmentNode || null; } getBackgroundNode( scene ) { return scene.backgroundNode || this.get( scene ).backgroundNode || null; } getFogNode( scene ) { return scene.fogNode || this.get( scene ).fogNode || null; } getToneMappingNode() { if ( this.isToneMappingState === false ) return null; return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null; } getCacheKey( scene, lightsNode ) { const chain = [ scene, lightsNode ]; const callId = this.renderer.info.calls; let cacheKeyData = this.callHashCache.get( chain ); if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) { const environmentNode = this.getEnvironmentNode( scene ); const fogNode = this.getFogNode( scene ); const toneMappingNode = this.getToneMappingNode(); const cacheKey = []; if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() ); if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() ); if ( fogNode ) cacheKey.push( fogNode.getCacheKey() ); if ( toneMappingNode ) cacheKey.push( toneMappingNode.getCacheKey() ); cacheKeyData = { callId, cacheKey: cacheKey.join( ',' ) }; this.callHashCache.set( chain, cacheKeyData ); } return cacheKeyData.cacheKey; } updateScene( scene ) { this.updateEnvironment( scene ); this.updateFog( scene ); this.updateBackground( scene ); this.updateToneMapping(); } get isToneMappingState() { const renderer = this.renderer; const renderTarget = renderer.getRenderTarget(); return renderTarget && renderTarget.isCubeRenderTarget ? false : true; } updateToneMapping() { const renderer = this.renderer; const rendererData = this.get( renderer ); const rendererToneMapping = renderer.toneMapping; if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) { if ( rendererData.toneMapping !== rendererToneMapping ) { const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) ); rendererToneMappingNode.toneMapping = rendererToneMapping; rendererData.rendererToneMappingNode = rendererToneMappingNode; rendererData.toneMappingNode = rendererToneMappingNode; rendererData.toneMapping = rendererToneMapping; } } else { // Don't delete rendererData.rendererToneMappingNode delete rendererData.toneMappingNode; delete rendererData.toneMapping; } } updateBackground( scene ) { const sceneData = this.get( scene ); const background = scene.background; if ( background ) { if ( sceneData.background !== background ) { let backgroundNode = null; if ( background.isCubeTexture === true ) { backgroundNode = cubeTexture( background, normalWorld ); } else if ( background.isTexture === true ) { let nodeUV = null; if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) { nodeUV = equirectUV(); } else { nodeUV = viewportBottomLeft; } backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true ); } else if ( background.isColor !== true ) { console.error( 'WebGPUNodes: Unsupported background configuration.', background ); } sceneData.backgroundNode = backgroundNode; sceneData.background = background; } } else if ( sceneData.backgroundNode ) { delete sceneData.backgroundNode; delete sceneData.background; } } updateFog( scene ) { const sceneData = this.get( scene ); const fog = scene.fog; if ( fog ) { if ( sceneData.fog !== fog ) { let fogNode = null; if ( fog.isFogExp2 ) { fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) ); } else if ( fog.isFog ) { fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) ); } else { console.error( 'WebGPUNodes: Unsupported fog configuration.', fog ); } sceneData.fogNode = fogNode; sceneData.fog = fog; } } else { delete sceneData.fogNode; delete sceneData.fog; } } updateEnvironment( scene ) { const sceneData = this.get( scene ); const environment = scene.environment; if ( environment ) { if ( sceneData.environment !== environment ) { let environmentNode = null; if ( environment.isCubeTexture === true ) { environmentNode = cubeTexture( environment ); } else if ( environment.isTexture === true ) { environmentNode = texture( environment ); } else { console.error( 'Nodes: Unsupported environment configuration.', environment ); } sceneData.environmentNode = environmentNode; sceneData.environment = environment; } } else if ( sceneData.environmentNode ) { delete sceneData.environmentNode; delete sceneData.environment; } } getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) { const nodeFrame = this.nodeFrame; nodeFrame.renderer = renderer; nodeFrame.scene = scene; nodeFrame.object = object; nodeFrame.camera = camera; nodeFrame.material = material; return nodeFrame; } getNodeFrameForRender( renderObject ) { return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material ); } updateBefore( renderObject ) { const nodeFrame = this.getNodeFrameForRender( renderObject ); const nodeBuilder = renderObject.getNodeBuilderState(); for ( const node of nodeBuilder.updateBeforeNodes ) { nodeFrame.updateBeforeNode( node ); } } updateForCompute( computeNode ) { const nodeFrame = this.getNodeFrame(); const nodeBuilder = this.getForCompute( computeNode ); for ( const node of nodeBuilder.updateNodes ) { nodeFrame.updateNode( node ); } } updateForRender( renderObject ) { const nodeFrame = this.getNodeFrameForRender( renderObject ); const nodeBuilder = renderObject.getNodeBuilderState(); for ( const node of nodeBuilder.updateNodes ) { nodeFrame.updateNode( node ); } } dispose() { super.dispose(); this.nodeFrame = new NodeFrame(); this.nodeBuilderCache = new Map(); } } export default Nodes;