three
Version:
JavaScript 3D library
44 lines (24 loc) • 772 B
JavaScript
class NodeBuilderState {
constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes ) {
this.vertexShader = vertexShader;
this.fragmentShader = fragmentShader;
this.computeShader = computeShader;
this.nodeAttributes = nodeAttributes;
this.bindings = bindings;
this.updateNodes = updateNodes;
this.updateBeforeNodes = updateBeforeNodes;
this.usedTimes = 0;
}
createBindings() {
const bindingsArray = [];
for ( const instanceBinding of this.bindings ) {
let binding = instanceBinding;
if ( instanceBinding.shared !== true ) {
binding = instanceBinding.clone();
}
bindingsArray.push( binding );
}
return bindingsArray;
}
}
export default NodeBuilderState;