three
Version:
JavaScript 3D library
187 lines (108 loc) • 3.54 kB
JavaScript
import { LightsNode } from '../../nodes/Nodes.js';
function painterSortStable( a, b ) {
if ( a.groupOrder !== b.groupOrder ) {
return a.groupOrder - b.groupOrder;
} else if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.material.id !== b.material.id ) {
return a.material.id - b.material.id;
} else if ( a.z !== b.z ) {
return a.z - b.z;
} else {
return a.id - b.id;
}
}
function reversePainterSortStable( a, b ) {
if ( a.groupOrder !== b.groupOrder ) {
return a.groupOrder - b.groupOrder;
} else if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z;
} else {
return a.id - b.id;
}
}
class RenderList {
constructor() {
this.renderItems = [];
this.renderItemsIndex = 0;
this.opaque = [];
this.transparent = [];
this.lightsNode = new LightsNode( [] );
this.lightsArray = [];
this.occlusionQueryCount = 0;
}
begin() {
this.renderItemsIndex = 0;
this.opaque.length = 0;
this.transparent.length = 0;
this.lightsArray.length = 0;
this.occlusionQueryCount = 0;
return this;
}
getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
let renderItem = this.renderItems[ this.renderItemsIndex ];
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
groupOrder: groupOrder,
renderOrder: object.renderOrder,
z: z,
group: group
};
this.renderItems[ this.renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.groupOrder = groupOrder;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
this.renderItemsIndex ++;
return renderItem;
}
push( object, geometry, material, groupOrder, z, group ) {
const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
if ( object.occlusionTest === true ) this.occlusionQueryCount ++;
( material.transparent === true ? this.transparent : this.opaque ).push( renderItem );
}
unshift( object, geometry, material, groupOrder, z, group ) {
const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
( material.transparent === true ? this.transparent : this.opaque ).unshift( renderItem );
}
pushLight( light ) {
this.lightsArray.push( light );
}
getLightsNode() {
return this.lightsNode.fromLights( this.lightsArray );
}
sort( customOpaqueSort, customTransparentSort ) {
if ( this.opaque.length > 1 ) this.opaque.sort( customOpaqueSort || painterSortStable );
if ( this.transparent.length > 1 ) this.transparent.sort( customTransparentSort || reversePainterSortStable );
}
finish() {
// update lights
this.lightsNode.fromLights( this.lightsArray );
// Clear references from inactive renderItems in the list
for ( let i = this.renderItemsIndex, il = this.renderItems.length; i < il; i ++ ) {
const renderItem = this.renderItems[ i ];
if ( renderItem.id === null ) break;
renderItem.id = null;
renderItem.object = null;
renderItem.geometry = null;
renderItem.material = null;
renderItem.groupOrder = null;
renderItem.renderOrder = null;
renderItem.z = null;
renderItem.group = null;
}
}
}
export default RenderList;