three
Version:
JavaScript 3D library
38 lines (21 loc) • 982 B
JavaScript
import Node, { addNodeClass } from '../core/Node.js';
import { maxMipLevel } from './MaxMipLevelNode.js';
import { nodeProxy } from '../shadernode/ShaderNode.js';
class SpecularMIPLevelNode extends Node {
constructor( textureNode, roughnessNode = null ) {
super( 'float' );
this.textureNode = textureNode;
this.roughnessNode = roughnessNode;
}
setup() {
const { textureNode, roughnessNode } = this;
// taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
const maxMIPLevelScalar = maxMipLevel( textureNode );
const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
}
}
export default SpecularMIPLevelNode;
export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
addNodeClass( 'SpecularMIPLevelNode', SpecularMIPLevelNode );