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three

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JavaScript 3D library

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import Node, { addNodeClass } from '../core/Node.js'; import { property } from '../core/PropertyNode.js'; import { context as contextNode } from '../core/ContextNode.js'; import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js'; class CondNode extends Node { constructor( condNode, ifNode, elseNode = null ) { super(); this.condNode = condNode; this.ifNode = ifNode; this.elseNode = elseNode; } getNodeType( builder ) { const ifType = this.ifNode.getNodeType( builder ); if ( this.elseNode !== null ) { const elseType = this.elseNode.getNodeType( builder ); if ( builder.getTypeLength( elseType ) > builder.getTypeLength( ifType ) ) { return elseType; } } return ifType; } generate( builder ) { const type = this.getNodeType( builder ); const context = { tempWrite: false }; const { ifNode, elseNode } = this; const needsProperty = ifNode.getNodeType( builder ) !== 'void' || ( elseNode && elseNode.getNodeType( builder ) !== 'void' ); const nodeProperty = needsProperty ? property( type ).build( builder ) : ''; const nodeSnippet = contextNode( this.condNode/*, context*/ ).build( builder, 'bool' ); builder.addFlowCode( `\n${ builder.tab }if ( ${ nodeSnippet } ) {\n\n` ).addFlowTab(); let ifSnippet = contextNode( this.ifNode, context ).build( builder, type ); ifSnippet = needsProperty ? nodeProperty + ' = ' + ifSnippet + ';' : ifSnippet; builder.removeFlowTab().addFlowCode( builder.tab + '\t' + ifSnippet + '\n\n' + builder.tab + '}' ); if ( elseNode !== null ) { builder.addFlowCode( ' else {\n\n' ).addFlowTab(); let elseSnippet = contextNode( elseNode, context ).build( builder, type ); elseSnippet = nodeProperty ? nodeProperty + ' = ' + elseSnippet + ';' : elseSnippet; builder.removeFlowTab().addFlowCode( builder.tab + '\t' + elseSnippet + '\n\n' + builder.tab + '}\n\n' ); } else { builder.addFlowCode( '\n\n' ); } return nodeProperty; } } export default CondNode; export const cond = nodeProxy( CondNode ); addNodeElement( 'cond', cond ); addNodeClass( 'CondNode', CondNode );