three
Version:
JavaScript 3D library
87 lines (47 loc) • 2.13 kB
JavaScript
import Node, { addNodeClass } from '../core/Node.js';
import { property } from '../core/PropertyNode.js';
import { context as contextNode } from '../core/ContextNode.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
class CondNode extends Node {
constructor( condNode, ifNode, elseNode = null ) {
super();
this.condNode = condNode;
this.ifNode = ifNode;
this.elseNode = elseNode;
}
getNodeType( builder ) {
const ifType = this.ifNode.getNodeType( builder );
if ( this.elseNode !== null ) {
const elseType = this.elseNode.getNodeType( builder );
if ( builder.getTypeLength( elseType ) > builder.getTypeLength( ifType ) ) {
return elseType;
}
}
return ifType;
}
generate( builder ) {
const type = this.getNodeType( builder );
const context = { tempWrite: false };
const { ifNode, elseNode } = this;
const needsProperty = ifNode.getNodeType( builder ) !== 'void' || ( elseNode && elseNode.getNodeType( builder ) !== 'void' );
const nodeProperty = needsProperty ? property( type ).build( builder ) : '';
const nodeSnippet = contextNode( this.condNode/*, context*/ ).build( builder, 'bool' );
builder.addFlowCode( `\n${ builder.tab }if ( ${ nodeSnippet } ) {\n\n` ).addFlowTab();
let ifSnippet = contextNode( this.ifNode, context ).build( builder, type );
ifSnippet = needsProperty ? nodeProperty + ' = ' + ifSnippet + ';' : ifSnippet;
builder.removeFlowTab().addFlowCode( builder.tab + '\t' + ifSnippet + '\n\n' + builder.tab + '}' );
if ( elseNode !== null ) {
builder.addFlowCode( ' else {\n\n' ).addFlowTab();
let elseSnippet = contextNode( elseNode, context ).build( builder, type );
elseSnippet = nodeProperty ? nodeProperty + ' = ' + elseSnippet + ';' : elseSnippet;
builder.removeFlowTab().addFlowCode( builder.tab + '\t' + elseSnippet + '\n\n' + builder.tab + '}\n\n' );
} else {
builder.addFlowCode( '\n\n' );
}
return nodeProperty;
}
}
export default CondNode;
export const cond = nodeProxy( CondNode );
addNodeElement( 'cond', cond );
addNodeClass( 'CondNode', CondNode );