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three

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JavaScript 3D library

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import Node, { addNodeClass } from './Node.js'; import { NodeShaderStage } from './constants.js'; import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js'; class VaryingNode extends Node { constructor( node, name = null ) { super(); this.node = node; this.name = name; this.isVaryingNode = true; } isGlobal() { return true; } getHash( builder ) { return this.name || super.getHash( builder ); } getNodeType( builder ) { // VaryingNode is auto type return this.node.getNodeType( builder ); } generate( builder ) { const { name, node } = this; const type = this.getNodeType( builder ); const nodeVarying = builder.getVaryingFromNode( this, name, type ); // this property can be used to check if the varying can be optimized for a var nodeVarying.needsInterpolation || ( nodeVarying.needsInterpolation = ( builder.shaderStage === 'fragment' ) ); const propertyName = builder.getPropertyName( nodeVarying, NodeShaderStage.VERTEX ); // force node run in vertex stage builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, node, type, propertyName ); return builder.getPropertyName( nodeVarying ); } } export default VaryingNode; export const varying = nodeProxy( VaryingNode ); addNodeElement( 'varying', varying ); addNodeClass( 'VaryingNode', VaryingNode );