three
Version:
JavaScript 3D library
81 lines (43 loc) • 1.64 kB
JavaScript
import InputNode from './InputNode.js';
import { objectGroup } from './UniformGroupNode.js';
import { addNodeClass } from './Node.js';
import { nodeObject, getConstNodeType } from '../shadernode/ShaderNode.js';
class UniformNode extends InputNode {
constructor( value, nodeType = null ) {
super( value, nodeType );
this.isUniformNode = true;
this.groupNode = objectGroup;
}
setGroup( group ) {
this.groupNode = group;
return this;
}
getGroup() {
return this.groupNode;
}
getUniformHash( builder ) {
return this.getHash( builder );
}
generate( builder, output ) {
const type = this.getNodeType( builder );
const hash = this.getUniformHash( builder );
let sharedNode = builder.getNodeFromHash( hash );
if ( sharedNode === undefined ) {
builder.setHashNode( this, hash );
sharedNode = this;
}
const sharedNodeType = sharedNode.getInputType( builder );
const nodeUniform = builder.getUniformFromNode( sharedNode, sharedNodeType, builder.shaderStage, builder.context.label );
const propertyName = builder.getPropertyName( nodeUniform );
if ( builder.context.label !== undefined ) delete builder.context.label;
return builder.format( propertyName, type, output );
}
}
export default UniformNode;
export const uniform = ( arg1, arg2 ) => {
const nodeType = getConstNodeType( arg2 || arg1 );
// @TODO: get ConstNode from .traverse() in the future
const value = ( arg1 && arg1.isNode === true ) ? ( arg1.node && arg1.node.value ) || arg1.value : arg1;
return nodeObject( new UniformNode( value, nodeType ) );
};
addNodeClass( 'UniformNode', UniformNode );