three
Version:
JavaScript 3D library
53 lines (30 loc) • 1.22 kB
JavaScript
import Node from '../core/Node.js';
import { addNodeClass } from '../core/Node.js';
import { nodeImmutable } from '../shadernode/ShaderNode.js';
import { reference } from './ReferenceNode.js';
class SceneNode extends Node {
constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
super();
this.scope = scope;
this.scene = scene;
}
setup( builder ) {
const scope = this.scope;
const scene = this.scene !== null ? this.scene : builder.scene;
let output;
if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
output = reference( 'backgroundBlurriness', 'float', scene );
} else if ( scope === SceneNode.BACKGROUND_INTENSITY ) {
output = reference( 'backgroundIntensity', 'float', scene );
} else {
console.error( 'THREE.SceneNode: Unknown scope:', scope );
}
return output;
}
}
SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
export default SceneNode;
export const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
export const backgroundIntensity = nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
addNodeClass( 'SceneNode', SceneNode );