three
Version:
JavaScript 3D library
34 lines (21 loc) • 1.04 kB
JavaScript
import Object3DNode from './Object3DNode.js';
import { addNodeClass } from '../core/Node.js';
import { nodeImmutable } from '../shadernode/ShaderNode.js';
class ModelNode extends Object3DNode {
constructor( scope = ModelNode.VIEW_MATRIX ) {
super( scope );
}
update( frame ) {
this.object3d = frame.object;
super.update( frame );
}
}
export default ModelNode;
export const modelDirection = nodeImmutable( ModelNode, ModelNode.DIRECTION );
export const modelViewMatrix = nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX ).label( 'modelViewMatrix' ).temp( 'ModelViewMatrix' );
export const modelNormalMatrix = nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
export const modelWorldMatrix = nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
export const modelPosition = nodeImmutable( ModelNode, ModelNode.POSITION );
export const modelScale = nodeImmutable( ModelNode, ModelNode.SCALE );
export const modelViewPosition = nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
addNodeClass( 'ModelNode', ModelNode );