three
Version:
JavaScript 3D library
35 lines (20 loc) • 734 B
JavaScript
import FogNode from './FogNode.js';
import { smoothstep } from '../math/MathNode.js';
import { positionView } from '../accessors/PositionNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
class FogRangeNode extends FogNode {
constructor( colorNode, nearNode, farNode ) {
super( colorNode );
this.isFogRangeNode = true;
this.nearNode = nearNode;
this.farNode = farNode;
}
setup() {
return smoothstep( this.nearNode, this.farNode, positionView.z.negate() );
}
}
export default FogRangeNode;
export const rangeFog = nodeProxy( FogRangeNode );
addNodeElement( 'rangeFog', rangeFog );
addNodeClass( 'FogRangeNode', FogRangeNode );