three
Version:
JavaScript 3D library
33 lines (20 loc) • 497 B
JavaScript
export const vertex = /* glsl */`
varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}
`;
export const fragment = /* glsl */`
uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
}
`;