three
Version:
JavaScript 3D library
35 lines (20 loc) • 772 B
JavaScript
import TempNode from '../core/TempNode.js';
import { negate } from '../math/MathNode.js';
import { positionWorldDirection } from '../accessors/PositionNode.js';
import { nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
import { addNodeClass } from '../core/Node.js';
class EquirectUVNode extends TempNode {
constructor( dirNode = positionWorldDirection ) {
super( 'vec2' );
this.dirNode = dirNode;
}
construct() {
const dir = negate( this.dirNode );
const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
return vec2( u, v );
}
}
export default EquirectUVNode;
export const equirectUV = nodeProxy( EquirectUVNode );
addNodeClass( EquirectUVNode );