three
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JavaScript 3D library
94 lines (52 loc) • 2.25 kB
JavaScript
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
import { diffuseColor, metalness, roughness, specularColor } from '../core/PropertyNode.js';
import { mix } from '../math/MathNode.js';
import { materialRoughness, materialMetalness } from '../accessors/MaterialNode.js';
import getRoughness from '../functions/material/getRoughness.js';
import physicalLightingModel from '../functions/PhysicalLightingModel.js';
import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
import { MeshStandardMaterial } from 'three';
const defaultValues = new MeshStandardMaterial();
class MeshStandardNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.isMeshStandardNodeMaterial = true;
this.emissiveNode = null;
this.metalnessNode = null;
this.roughnessNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
constructLightingModel( /*builder*/ ) {
return physicalLightingModel;
}
constructVariants( { stack } ) {
// METALNESS
const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness;
stack.assign( metalness, metalnessNode );
// ROUGHNESS
let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness;
roughnessNode = getRoughness.call( { roughness: roughnessNode } );
stack.assign( roughness, roughnessNode );
// SPECULAR COLOR
const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessNode );
stack.assign( specularColor, specularColorNode );
// DIFFUSE COLOR
stack.assign( diffuseColor, vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) );
}
copy( source ) {
this.colorNode = source.colorNode;
this.opacityNode = source.opacityNode;
this.alphaTestNode = source.alphaTestNode;
this.normalNode = source.normalNode;
this.emissiveNode = source.emissiveNode;
this.metalnessNode = source.metalnessNode;
this.roughnessNode = source.roughnessNode;
this.envNode = source.envNode;
this.lightsNode = source.lightsNode;
this.positionNode = source.positionNode;
return super.copy( source );
}
}
export default MeshStandardNodeMaterial;
addNodeMaterial( MeshStandardNodeMaterial );