three
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JavaScript 3D library
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JavaScript
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
import { shininess, specularColor } from '../core/PropertyNode.js';
import { materialShininess, materialSpecularColor } from '../accessors/MaterialNode.js';
import phongLightingModel from '../functions/PhongLightingModel.js';
import { float } from '../shadernode/ShaderNode.js';
import { MeshPhongMaterial } from 'three';
const defaultValues = new MeshPhongMaterial();
class MeshPhongNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.isMeshPhongNodeMaterial = true;
this.lights = true;
this.shininessNode = null;
this.specularNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
constructLightingModel( /*builder*/ ) {
return phongLightingModel;
}
constructVariants( { stack } ) {
// SHININESS
const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
stack.assign( shininess, shininessNode );
// SPECULAR COLOR
const specularNode = this.specularNode || materialSpecularColor;
stack.assign( specularColor, specularNode );
}
copy( source ) {
this.colorNode = source.colorNode;
this.opacityNode = source.opacityNode;
this.alphaTestNode = source.alphaTestNode;
this.shininessNode = source.shininessNode;
this.specularNode = source.specularNode;
this.lightNode = source.lightNode;
this.positionNode = source.positionNode;
return super.copy( source );
}
}
export default MeshPhongNodeMaterial;
addNodeMaterial( MeshPhongNodeMaterial );