three
Version:
JavaScript 3D library
62 lines (34 loc) • 1.25 kB
JavaScript
import TextureNode from '../accessors/TextureNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
import { viewportTopLeft } from './ViewportNode.js';
import { Vector2 } from 'three';
let size = new Vector2();
class ViewportTextureNode extends TextureNode {
constructor( uv = viewportTopLeft, level = null ) {
super( null, uv, level );
this.rtt = null;
this.isOutputTextureNode = true;
this.updateBeforeType = NodeUpdateType.FRAME;
}
constructRTT( builder ) {
return builder.getRenderTarget();
}
construct( builder ) {
if ( this.rtt === null ) this.rtt = this.constructRTT( builder );
this.value = this.rtt.texture;
return super.construct( builder );
}
updateBefore( frame ) {
const rtt = this.rtt;
const renderer = frame.renderer;
renderer.getDrawingBufferSize( size );
rtt.setSize( size.width, size.height );
renderer.copyFramebufferToRenderTarget( rtt );
}
}
export default ViewportTextureNode;
export const viewportTexture = nodeProxy( ViewportTextureNode );
addNodeElement( 'viewportTexture', viewportTexture );
addNodeClass( ViewportTextureNode );